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Clannfear CR: 1

Medium fiend, chaotic evil
Armor Class: 15 (natural armour)
Hit Points: 26 (4d8+8) 4d8+8
Speed: 40 ft

STR

15 +2

DEX

10 +0

CON

14 +2

INT

8 -1

WIS

12 +1

CHA

8 -1

Skills: Perception +3, Stealth +4, Survival +5
Senses: passive Perception 15
Languages: Daedric
Challenge Rating: 1
Proficiency Bonus: +2

Keen Smell. The clannfear has advantage on Wisdom (Perception) checks that rely on smell.   Pack Tactics. The clannfear has advantage on an attack roll against a creature if at least one of the clannfear’s allies is within 5 feet of the creature and the ally isn’t incapacitated.   Pounce. If the clannfear moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the clannfear can make one bite attack against it as a bonus action.   Running Leap. With a 10-foot running start, the clannfear can long jump up to 25 feet.

Actions

Multiattack. The Clannfear can make up to two attacks, one with its Bite or two with its Claws.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.   Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Harvesting: Common Soul

Created by

ShireLord.

Statblock Type

Monster

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