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Clannfear Runt CR: 1/2

Small to Medium fiend, chaotic evil
Armor Class: 14 (natural armour)
Hit Points: 22 (5d6+5) 5d6+5
Speed: 40 ft

STR

15 +2

DEX

10 +0

CON

13 +1

INT

7 -2

WIS

12 +1

CHA

7 -2

Skills: Perception +3, Stealth +4, Survival +5
Senses: passive Perception 13
Languages: Understands Daedric But Can't Speak
Challenge Rating: 1/2
Proficiency Bonus: +2

Keen Smell. The clannfear has advantage on Wisdom (Perception) checks that rely on smell.   Pack Tactics. The clannfear has advantage on an attack roll against a creature if at least one of the clannfear’s allies is within 5 feet of the creature and the ally isn’t incapacitated.   Pounce. If the clannfear moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is prone, the clannfear can make one bite attack against it as a bonus action.   Running Leap. With a 10-foot running start, the clannfear can long jump up to 25 feet.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.   Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Harvesting: Lesser Soul

Created by

ShireLord.

Statblock Type

Monster

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