Keen Smell. The clannfear has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. The clannfear has advantage on an attack roll against a creature if at least one of the clannfear’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Pounce. If the clannfear moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is prone, the clannfear can make one bite attack against it as a bonus action. Running Leap. With a 10-foot running start, the clannfear can long jump up to 25 feet.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.