+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+8 | Strength | |
+6 | Dexterity | |
+6 | Constitution | |
+2 | Intelligence | |
+17 | Wisdom | |
+8 | Charisma |
+4 | Acrobatics | DEX | |
+14 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+6 | Athletics | STR | |
+2 | Deception | CHA | |
+0 | History | INT | |
+14 | Insight | WIS | |
+2 | Intimidation | CHA | |
+0 | Investigation | INT |
+13 | Medicine | WIS | |
+0 | Nature | INT | |
+10 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+0 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+11 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Staff Of Power | +12 | STR | 1d6+5+3 | Blunt | |
+2 Mace | +12 | STR | 1d6+%+3 | Blunt |
Staff of Power, +1 Shield, Half Plate, Unicorn Helmet, Healing Kit, +2 Mace, 14 Holy Water, Jar of Chicken Whispers, 1 Greater Healing Potion.
Speaks Common and Celestial
Proficiencies : All Armor, Shields, Simple and Martial weapons, Land Vehicles.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.