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MM

Stirges
TINY MONSTROSITY UNALIGNED

Notorious, Clinging Bloodsuckers Stirges are bat-size vermin with dagger-length proboscises that attach to other creatures and drain life from them. Stirges are most active at night and hide in shadowy places during the day. If disturbed, they take flight and defend themselves.   A single stirge is usually little more than an annoyance, but several can be deadly if they attach faster than a victim can remove them.

Armor Class: 13

Initiative: +4 (14)

Hit Points: 5 ( 2d4 )

Speed: 10ft., Fly 40 ft.

Challenge: 1/8 (XP 25; PB +2)
    MOD SAVE
STR 1 -5 -5
DEX 19 +4 +4
CON 0 -5 -5
    MOD SAVE
INT -2 -6 -6
WIS 7 -2 -2
CHA 4 -3 -3

Senses: Darkvision 60 FT.; Passive Perception 9

Languages: None


Actions

Proboscis. Melee Attack Ro//; +5, reach 5 ft. Hit:6 (1d6+3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can't make Proboscis attacks, and the target takes 5 ( 2d4 ) Necrotic damage at the start of each of the stirge's turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.


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