Even as destruction rains down around you, your hearing stays sharp. You have Advantage on saving throws against having the Deafened condition.
Determined Hearing. If you take this trait twice, you have Advantage on Perception checks involving hearing. Additionally, when you fail a saving throw against being Deafened, you can use your Reaction to succeed on the save instead. You regain the use of this feature when you finish a Long Rest.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!