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Monster Manual 2024

Intellect Devourer
TINY ABERRATION

Intellect devourers serve their mind flayer creators by consuming other creatures’ brains and puppetizing the mindless bodies. These quadrupedal brains seek to ambush sapient beings, then drain their thoughts until they’re mindless. Then, if their victims are Humanoids, they enter the creatures’ skulls. With access to the victims’ knowledge and control of their bodies, intellect devourers use their perfect disguises to pass as the people they’ve replaced and further mind flayer plots.

Armor Class: 12

Initiative: +4 (14)

Hit Points: 28 8d4+8

Speed: 40

Challenge: 2 (XP 450; PB +2)
    MOD SAVE
STR 6 -2 -2
DEX 14 +2 +2
CON 13 +1 +1
    MOD SAVE
INT 14 +2 +2
WIS 11 +0 +0
CHA 10 +0 +0

Skills: Perception +2, Stealth +4

Resistances: Psychic

Senses: Blindsight 60 ft.; Passive Perception 12

Languages: Understands Deep Speech but can’t speak; telepathy 60 ft.


Traits

Detect Intelligence. The intellect devourer magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing barriers.


Actions

Multiattack. The intellect devourer makes one Claw attack and uses Devour Intellect.   Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 ( 2d4+2 ) Slashing damage.   Devour Intellect. Intelligence Saving Throw: DC 12, one creature the intellect devourer can see within 5 feet.
Failure: 11 ( 2d10 ) Psychic damage, and the target has the Stunned condition until the end of the intellect devourer’s next turn.   Steal Body. Intelligence Saving Throw: DC 12, one Small or Medium creature within 5 feet that has the Incapacitated condition, is a Humanoid or Beast, and has 10 Hit Points or fewer.
Failure: The intellect devourer possesses the target, consumes its brain, and teleports inside its skull. While there, the intellect devourer has Total Cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores; its understanding of Deep Speech; its telepathy; and its Detect Intelligence trait. It otherwise adopts the target’s game statistics. It knows everything the target knew, including spells and languages.
If the host body dies, the intellect devourer must leave it. The intellect devourer is also forced out if the target regains its devoured brain by means of a Wish spell. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies unless its brain is restored before the end of the intellect devourer’s next turn.


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