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SGttEH 324

Wisp Liege
LARGE UNDEAD CHAOTIC EVIL

Will-o'-the-wisps are capricious sprites that delight in misleading the unwary, guiding them from the security of trodden paths and into the perilous embrace of the wilderness. Yet, when forests brim with hatred, a strange phenomenon occurs. This collective animosity converges, taking form into a singular, more potent entity known as a wisp liege, an embodiment of the wisps' evil spirits. After the cataclysm of the First War, such monsters began to dwell within the forests surrounding Luyarnha. It was as if the dark magic unleashed in that conflict had infused the land itself, altering its essence.

The wisp liege reigns over its lesser kin, its malevolent influence turning their harmless pranks into malefic acts. Under the liege's rule, the wisps' misdirections grow vicious and calculated. No longer are they merely content in leading travelers astray; they now revel in their ensuing demise, echoing the darkness within their sovereign.


Armor Class: 15 (Natural Armor)

Initiative: +2 (12)

Hit Points: 68hp (8d10+24) 8d10+24

Speed: 40 ft, Climb 40 ft, 80 ft (run), Climb 80 ft (scramble)

Challenge: 5 (XP 1800; PB +3)
    MOD SAVE
STR 18 +4 +4
DEX 15 +2 +2
CON 17 +3 +3
    MOD SAVE
INT 2 -4 -4
WIS 13 +1 +1
CHA 6 -2 -2

Skills: Perception +4, Stealth +5

Resistances: Necrotic, Bludgeoning, Piercing, Slashing

Immunities: Acid, Lightning

Senses: Darkvision 60 ft, Passive Perception 14


Traits

Wispfather. While within 60 feet of the liege, a will-o'-wisp, can use its shock attack an additional time on each of its turns as a bonus action.

Dying Whisper. Whenever a will-o'-wisp is reduced to 0 hit points within 60 feet of the liege, the liege regains 5 hit points and gains advantage on its next attack roll before the end of its next turn.


Actions

Multiattack. The liege uses its Create Wisps (if available), then makes two attacks with its claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 1 slashing damage for each will-o'-wisp within 5 feet of the target.

Create Wisps (Recharge 6). The liege opens its mouth to let out 1d4 will-o'-wisps. They share its initiative, but take their turn immediately after the liege’s. The liege can command them telepathically (no action required by the liege), and they will follow its commands.


Created by

Ceadeus.

Statblock Type

Monster/NPC

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