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SGttEH 323

Revenant Bear
LARGE BEAST & UNDEAD CHAOTIC EVIL

On the outskirts of Luyarnha, there once stood a human village, soon to be engulfed by a cruel tragedy of fate, as their village was consumed by a catastrophic wave of corrosive acid, washing over their homes and extinguishing the lives within. The unbearable pain and despair that overtook them in their final moments cracked open the doors of their minds and souls, inviting a curse to take bed within.

As their mortal forms were twisted and broken by the relentless onslaught of acid, the curse seized upon their anguish, warping their beings into monstrous shapes. In place of the stalwart villagers, there now stood grotesque, undead bears, their singed fur barely concealing the corroded skeletons beneath. The disfiguration they had suffered in their death persisted in these new forms, a macabre testament to the catastrophic demise that had befallen them.

Now, these cursed beings lurk in the desolate acidic waters that swallowed their village, their anguished spirits consumed by the power that had claimed them. Driven by the lingering rage and despair of their human lives, these bears have become fearsome predators, their presence a warning for any intruder who dare venture into their forsaken homes.


Armor Class: 12

Initiative: +2 (12)

Hit Points: 110hp (13d10+39) 13d10+39

Speed: 40 ft, Swim 40 ft, 80 ft (run), Swim 80 ft (surge)

Challenge: 4 (XP 1100)
    MOD SAVE
STR 19 +4 +4
DEX 14 +2 +2
CON 16 +3 +3
    MOD SAVE
INT 2 -4 -4
WIS 13 +1 +1
CHA 7 -2 -2

Skills: Perception +3

Resistances: Bludgeoning, Piercing, Slashing

Immunities: Acid, Poison, Poisoned

Senses: Darkvision 60 ft, Passive Perception 13


Traits

Emaciated Appetite. The bear is in a state of constant hunger. After hitting a non-construct creature with an attack, the bear eats part of it, regaining 8 (1d10 + 3) hit points.

Hold Breath. The bear can hold its breath for 3 hours.

False Appearance. While motionless and partly submerged in water or acid, the bear is indistinguishable from a normal mound of dirt.

Spiked Body. Whenever a creature within 5 feet of the bear hits it with a melee attack, the creature takes 5 ( 2d4 ) piercing damage.


Actions

Multiattack. The bear makes two snapjaw attacks.

Snapjaw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the bear can’t make snapjaw attacks against another target, and the target takes an extra 7 ( 2d6 ) damage when it's hit by this attack.


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