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SGttEH 312

Corvian Dweller
MEDIUM BEAST & HUMANOID CHAOTIC EVIL

The corvian dwellers began appearing in the Ruby District, their warped form eerily similar to that of the scourgeborne, like fallen Luyarnhians . Their wings, heavy and matted with grime, are incapable of lifting them high enough to escape the district's confines—a blessing to others, else they'd carry their plague beyond the barricaded borders of the Ruby District.


Armor Class: 13 (Natural Armor)

Initiative: +2 (12)

Hit Points: 49hp (9d8+9) 9d8+9

Speed: 30 ft, fly 20 ft, 60 ft (run), 40 ft (flight)

Challenge: 1 (XP 200; PB +2)
    MOD SAVE
STR 9 -1 -1
DEX 15 +2 +2
CON 12 +1 +1
    MOD SAVE
INT 3 -4 -4
WIS 13 +1 +1
CHA 4 -3 -3

Skills: Perception +3, Stealth +4

Senses: Darkvision 60 ft, Passive Perception 13


Traits

Broken Wings. The corvian dweller falls if it ends its turn in the air and nothing else is holding it aloft.

Mimicry. The corvian dweller can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 11 Insight check.


Actions

Multiattack. The corvian dweller makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.


Reactions

Wing Flutter. If the corvian dweller's speed isn't 0, and it is targeted by a melee attack, it flaps its wings in defense. It moves 5 feet, and makes a Dexterity saving throw with a DC equal to the attacker's attack roll’s total. On a success, it evades completely and the attack misses. On a failure, it halves the attack's damage against itself if the attack hits. This movement doesn’t provoke opportunity attacks.


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