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SGttEH 311

Fallen Luyarnhian
MEDIUM BEAST & HUMANOID CHAOTIC EVIL

These dread-filled monstrosities are the harbingers of the Scourge. Uncannily mirroring the appearance of scourgeborne, the fallen Luyarnhians are an abomination born of this dark corruption that began in the Ruby District. Sufficient instincts lingers within them to make them formidable adversaries for the unprepared. They clutch onto torches, a flicker of rationality trying to ward off the encroaching darkness. Yet, this act merely serves to cast long, monstrous shadows, turning the district into a nightmarish landscape.

Variant: Bloated Nightmare. Some fallen are bloated with bestial energy from their over-exposure to the Scourge. These fallen are distinguishable from others of their kind by their distended and swollen abdomen.


Armor Class: 12

Initiative: +2 (12)

Hit Points: 33hp (6d8+6) 6d8+6

Speed: 30 ft, 60 ft (run)

Challenge: 1/2 (XP 100; PB +2)
    MOD SAVE
STR 15 +2 +2
DEX 14 +2 +2
CON 12 +1 +1
    MOD SAVE
INT 3 -4 -4
WIS 11 +0 +0
CHA 5 -3 -3

Skills: Athletics +4

Senses: Passive Perception 10 (15 if Hearing or Smelling)

Languages: Common (can't speak coherent sentences)


Traits

Keen Hearing and Smell. The fallen has advantage on Perception checks that rely on hearing or smell.

Pack Tactics. The fallen has advantage on an attack roll against a creature if at least one of the fallen's allies is within 5 feet of the creature and the ally isn't incapacitated.

Visceral Strike. The fallen deals an additional 4 ( 1d8 ) piercing damage when determining the extra damage for a critical hit it scores against a creature with a melee attack.

Fallen Echos (Bloated Nightmare). If the fallen is killed by a hostile creature, it explodes in a crimson mist. All creatures that are allied to it within 30 feet of it become enhanced for 2 rounds (on this initiative count, losing initiative ties). Whenever an enhanced creature makes an attack roll, saving throw, or ability check, the target can roll a d6 and add the number rolled to the result.


Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.


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