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Homebrew

Police Constable
SMALL HUMANOID

Treasure: 1d12+1 gp

A humanoid dressed in a dark blue uniform with polished brass buttons. They wear a tall hat and have a badge on their chest. They wield a stun baton and have a snaplock pistol and scattergun.

Armor Class: 14

Initiative: +3 (13)

Hit Points: 18

Speed: 30 ft

Challenge: 1 (XP 100; PB +2)
    MOD SAVE
STR 14 +2 +4
DEX 16 +3 +5
CON 12 +1 +1
    MOD SAVE
INT 10 +0 +0
WIS 12 +1 +1
CHA 8 -1 -1

Skills: Perception +3, Insight +3, Athletics +3, Acrobatics +5

Gear: Snaplock Pistol or Scattershot, stun baton, police uniform

Languages: Common


Traits

Police Authority. Wears the uniform of the Constabulary and makes Intimidation Checks with Advantage.


Actions

Make one attack from below, choose a pistol or scattershot for the creature:
Stun Baton. 1d20+4 , on hit 1d6+2 bludgeoning damage, Constitution Saving Throw DC12 or be stunned. The creature can retry the save at the start of it's next turn.
Snaplock pistol. 1d20+3 , on hit 1d10+3 piercing/bludgeoning damage, Fatal shot on critical 1d12+15
Scattershot. pepper powder: 15ft cone, Constitution Save DC13, blinded until the end of the creatures next turn.

Handcuffs.: When a character is incapacitated they can handcuff them by using an Action. It disables all attacks and checks requiring the use of their hands and they're Restrained by the Constable. To break out they need the key or another character makes a Thieves tools check DC15 or they can do it themselves for DC25. Dex checks can unlock on DC30. Strength check DC20 to break them.


Bonus Actions

Reload. Reload a firearm.


Created by

nasandre.

Statblock Type

Monster/NPC

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