Homebrew
| MOD | SAVE | ||
|---|---|---|---|
| STR | 8 | -1 | +1 |
| DEX | 10 | +0 | +2 |
| CON | 10 | +0 | +0 |
| MOD | SAVE | ||
| INT | 2 | -4 | -4 |
| WIS | 6 | -2 | -2 |
| CHA | 6 | -2 | -2 |
Weapon Slot. You can attach a Simple Weapon with the Light feature to the Robot.
Tool Slot. You can attach one set of Tools to the creature.
Injector. You can fill its fluid compartment with one medicine, drug or poison.
Make one attack or use an Ability from below.
Weapon Attack. Use your Attack Bonus to make a Weapon Attack.
Injection. Use the Injector to inject a Medicine or Poison into a willing creature. If they try to resist they make a Dexterity Saving Throw against your Inventor Save DC, on success they resist the effect.
Distract. Make noises and flash lights to distract a creature within 5 ft until the start of your next turn or until they're damaged. While the creature is distracted creatures have Advantage on Attack Rolls made against it.
Shutdown. Turn off the battery and play dead. The enemy must make an Investigation Check DC12 to determine it is not destroyed.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!