+10 | Expertise Bonus | |
+5 | Proficiency Bonus |
+7 | Strength | |
+8 | Dexterity | |
+1 | Constitution | |
+0 | Intelligence | |
+4 | Wisdom | |
+1 | Charisma |
+6 | Acrobatics | DEX | |
+16 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+13 | Athletics | STR | |
+2 | Deception | CHA | |
+0 | History | INT | |
+6 | Insight | WIS | |
+2 | Intimidation | CHA | |
+10 | Investigation | INT |
+6 | Medicine | WIS | |
+10 | Nature | INT | |
+16 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+0 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+16 | Stealth | DEX | |
+16 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Marksman Bow/ Hunter's Arrow | +3 | DEX | 2d8+4+3 | piercing | |
Eliminates enemy disadvantage on rolls against stealth enemies, hitting target does not reveal you if stealthed | |||||
Poison Arrow | +3 | DEX | 2d8+4+3 | piercing | |
Additional 2d4 Poison dmg upon failed con save | |||||
Mercurite Arrow | +3 | DEX | 4d12+8+3 | piercing | |
Gets stuck in target and reduces speed by half until removed using an action | |||||
Ruby Arrow | +3 | DEX | 2d8+4+3 | Piercing | |
Magic is nullified by the target until arrow is removed using an action |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.