Baldur's Gate 3
Baldurian Glyph of Warding
3-level Abjuration
Casting Time: 1 action
Range/Area: 30ft. (15ft. radius circle)
Components: Verbal, Somatic
Duration: Dispel
Attack/Save: DEX Save
Damage/Effect: Acid, Cold, Fire, Lightning, Thunder, or Control
Inscribe a 15 ft. circle of arcane glyphs on the ground. When stepped on by a hostile creature, the selected magical effect will trigger against all creatures located within the circle. Creatures within range must succeed on a Dexterity saving throw to take half damage or negate the magical effect.
- Acid: The glyphs explode and deal 5d8 Acid damage to all creatures within range.
- Cold: The glyphs explode and deal 5d8 Cold damage to all creatures within range.
- Fire: The glyphs explode and deal 5d8 Fire damage to all creatures within range.
- Lightning: The glyphs explode and deal 5d8 Lightning damage to all creatures within range.
- Thunder: The glyphs explode and deal 5d8 Thunder damage to all creatures within range.
- Detonation: The glyphs emit a gust of wind that pushes all creatures within range 5 ft, away from the center of the glyph.
- Sleep: The glyphs emit a soothing magic that puts all creatures within range to Sleep. A sleeping creature cannot move or act. Moreover, the creature falls prone. It fails Strength and Dexterity saving throws automatically. Attack rolls against a sleeping creature have advantage, and any attack that hits the creature is a critical hit if the attacker is within 5 ft. of the creature. Sleep lasts 2 rounds or is removed when taking damage or receiving a Help action.
Available for: Bard, Cleric, Wizard