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Clockwork Legionnaire in Dungeons & Dragons 2024 (D&D)

Clockwork Legionnaire
SMALL CONSTRUCT

A clockwork soldier of Gnomish construction. It's powered by a magical core and wields spear and shield.

  Clockwork Legion. The Clockwork soldiers can choose to act on the same initiative and can choose the highest value.

Lockstep. If the Clockwork soldiers are within 5 ft. of each other they work together and get Advantage on Strength and Dexterity Saving Throws. They attack as one and when they attack the same creature they make their Attack rolls with Advantage.

Shieldwall. When 3 or more are working together in Lockstep they form a shield-wall and gain +2 AC until broken.

Armor Class: 18

Initiative: +1 (11)

Hit Points: 30

Speed: 30 ft.

Challenge: 1 (XP 200; PB +3)
    MOD SAVE
STR 16 +3 +6
DEX 12 +1 +1
CON 15 +2 +2
    MOD SAVE
INT 15 +2 +5
WIS 12 +1 +1
CHA 6 -2 -2

Skills: Perception +4, Athletics +6

Vulnerabilities: Electricity

Resistances: Necrotic

Immunities: Poison, Poisoned, Charmed

Gear: Shortspear, Shield

Senses: Darkvision 120 ft

Languages: Common, Gnomish, Dwarven


Traits

Control Crystal. The Clockwork soldier is controlled by a special crystal specifically attuned to it. It cannot be controlled by another control crystal although up to 6 Clockwork soldiers can be attuned to a single crystal. The owner of the crystal can vocally command it or telepathically within 30 ft.

Machine Brain. The creature follows the last orders given to it until instructed otherwise. It is immune to Charm and any mind affecting magic or abilities.

Clockwork Construct. The Clockwork soldier doesn't require food, drink or sleep but needs to be magically charged once per week by expending a level 2 spell slot. It also doesn't require breathable air and sinks when entering water.


Actions

Make two attacks or repairs another Clockwork soldier.


Short spear. Attack 1d20+6 , on hit 1d6+2 Piercing Damage.
Repair. The automaton can repair another Construct for 1d4+4 hit points.


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