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Elemental Fury in Dungeons & Dragons 5e

Homebrew

Elemental Fury

5-level Evocation

Casting Time: 1 action
Range/Area: 60ft
Components: V, S
Duration: Instantaneous
Attack/Save: Dexterity Save
You release the fury of the elements in a devastating cone before you.   Choose fire, frost, lightning, thunder, or nature when you cast this spell. Each creature of your choice in the area must make a Dexterity saving throw.   On a failed save, a creature takes 8d10 damage of the chosen type and suffers an additional effect based on the element chosen.   On a successful save, a creature takes half as much damage and suffers no additional effect.   Fire: The creature is ignited and takes 2d10 fire damage at the start of its next turn.   Frost: The creature’s speed becomes 0 until the end of its next turn.   Lightning: The creature cannot take reactions until the end of its next turn.   Thunder: The creature is pushed 20 feet away from you and knocked prone.   Nature: The creature has disadvantage on the next saving throw it makes before the end of your next turn.
Available for: Shaman

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