Remove these ads. Join the Worldbuilders Guild

Tome of Beasts 1 (p.231)

Goat-Man CR: 3

Medium monstrosity, chaotic evil
Armor Class: 14 (natural armor)
Hit Points: 65
Speed: 40 ft

STR

19 +4

DEX

14 +2

CON

14 +2

INT

10 +0

WIS

13 +1

CHA

8 -1

Saving Throws: DEX +4
Skills: Acrobatics +4, Athletics +6, Stealth +6
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60ft., Passive Perception 11
Languages: understands Common, Giant, and Trollkin but can't speak
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Charge. If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be forced prone.

Actions

Multiattack. The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.   Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

This hunched, man-like figure lurches with a strange, half-hopping gait. Tattered clothing hangs from its muscled shoulders, and its legs are those of a ram, ending in cloven hooves.   Trespassers on the Rites. The first of the goat-men was the victim of a powerful curse intended to punish him for spying on magical rites exclusive to the women of his tribe. Admiring the grotesque result, the Black Goat of the Woods With a Thousand Young adopted him as its servant, and ensured that all who committed the same taboo fell to the same curse, and thus into the Black Goat’s service.   Bleating Speech. A goat-man’s head is tusked, adorned with curling ram’s horns, and its beard often drips with gore. Rows of transparent, needle-like, malformed teeth fill its mouth, making clear speech impossible for goat-men.   Serve Foul Cults. Cultists of Shub-Niggurath or the Black Goat in good standing are sometimes granted the services of a goat-man. The creatures guard ritual sites, visit settlements to capture or purchase suitable sacrifices, and perform certain unspeakable acts with cult members to call forth ritual magic.

Created by

tokranepo.

Statblock Type

Monster

Link/Embed