MOD | SAVE | ||
---|---|---|---|
STR | 4 | -3 | -3 |
DEX | 15 | +2 | +2 |
CON | 12 | +1 | +1 |
MOD | SAVE | ||
INT | 10 | +0 | +0 |
WIS | 10 | +0 | +0 |
CHA | 7 | -2 | -2 |
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
Follow Protocol. Unless commanded to do otherwise, the homunculus follows its master, staying in the master's space, or as nearby as possible. The homunculus can move on its master's turn in order to follow in this way.
Magic Bond. Add the spell level to any ability check or saving throw the homunculus makes.
Force Strike. Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 30 ft. Hit: 1d6 plus the spell’s level of Force damage.
Revival Protocol (3/Day). The homunculus casts the cantrip spare the dying on a target it can reach, then restores 1d10 of the target's hit points.
Channel Magic. Trigger: You cast a spell that has a range of touch while the homunculus is within 120 feet of you. Response: The homunculus delivers the spell through its touch.