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Chester McCoy

1 Level (0/300 XP for level-up) Criminal Background Human Race / Species / Heritage Chaotic Good Alignment
Monk
Level 1
Hit Dice: 1/1
1d8+0 Class 1

STR
15
+2
DEX
16
+3
CON
11
+0
INT
13
+1
WIS
14
+2
CHA
10
+0
8
Hit Points
+3
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
+12
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+5 Dexterity
+0 Constitution
+1 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+5 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+4 Athletics STR
+0 Deception CHA
+3 History INT
+4 Insight WIS
+0 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+2 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+3 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown, Nick
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown, Nick
Attacks

Unarmored defence





Features & Traits
Dagger, Dagger, Dagger, Dagger, Dagger, Spear, Alchemist's Supplies, Backpack, Backpack, Bedroll, Flute, Oil, Rations, Rope, Bedroll, Tinderbox, Torch, Waterskin

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 11, Platinum: 0 Money
Common, Common Sign Language, Halfling

Languages & Proficiencies

I idolise Jesus Christ and constantly refer to his deeds and example.


I quote (or misquote) the sacred texts and proverbs in almost every situation.





Personality Traits

Change. We must help bring about the changes the god are constantly working in the world.


Faith. I trust that my deity will guide my actions. I have faith that if i work hard, things will go well.




Ideals

Wants to convert the group to Christianity.


I’m guilty of a terrible crime. I hope I can redeem myself for it.




Bonds

I am slow to trust members of other races.


I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.




Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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[block: 528070 ]

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Player's Handbook 2024

Human

ability score increase:
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages:
race features:
As a Human, you have these special traits.  

Resourceful

You gain Heroic Inspiration whenever you finish a Long Rest.  

Skillful

You gain proficiency in one skill of your choice.  

Versatile

You gain an Origin Feat of your choice. Skilled is recommended.  
Ethnicity
Humans in the world of Arceiron are a diverse group with various ethnicities. While there are no mechanical differences between the different ethnicities of Humans, you should still decide on an ethnic group your character belongs to: Dune, Ivailan, Jadanian, Norscan, Thoralian  
 

Racial Feats

When playing a Human, you can choose one of the following Feats, in place of an Origin Feat at character creation, or when you gain a Feat from the Ability Score Increase feature:  

Dune Lineage

Source: Arceiron Homebrew Origin Feat - Requirement: Human Species   You've been born and grew up within the Dune ethnic group of humans, granting you the following benefits:
  • Climate Adaption. You are naturally adapted to harsh hot climates.
  • Haggling Tradition. Whenever you buy a nonmagical item, you receive a 20 percent discount on it (does not stack with similar features).
  • Vast Sands. You come from a land with sparse natural resources and only little access to fresh water. You have advantage on your saving throws to resist Exhaustion from Dehydration and Malnutrition.
 

Ivailan Lineage

Source: Arceiron Homebrew Origin Feat - Requirement: Human Species   You've been born and grew up within the Ivailan ethnic group of humans, granting you the following benefits:
  • Coastal Adaption. You have a swimming speed equal to your walking speed.
  • Ivailan Luck. You can hold a second charge of Heroic Inspiration.
  • Seafaring Folk. You gain proficiency with Vehicles (Sea) or Navigator's Tools (your choice when you gain this Feat).
 

Jadanian Lineage

Source: Arceiron Homebrew Origin Feat - Requirement: Human Species   You've been born and grew up within the Jadanian ethnic group of humans, granting you the following benefits:
  • Fast Movement. Your base walking speed becomes 35 feet.
  • Hand Sign Tradition. You learn to use and understand Common Sign Language.
  • Saving Face. When using Heroic Inspiration to reroll one of your D20 Tests, you can add 1d4 to the roll.
 

Norscan Lineage

Source: Arceiron Homebrew Origin Feat - Requirement: Human Species   You've been born and grew up within the Norscan ethnic group of humans, granting you the following benefits:
  • Climate Adaption. You are naturally adapted to harsh cold climates.
  • Powerful Build. You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
  • Seafaring Folk. You gain proficiency with Vehicles (Sea) or Navigator's Tools (your choice when you gain this Feat).

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