Homebrew
Medium Moon Elf, One of the 11 Silver Gems (Counsil of the Silver Forest), Neutral Good
Lvl 14 Bladesinging Wizard Hit dice: 14d6 HP: 14*6 + 14*3 = 126 Saving throws: Intelligence, Wisdom Skills: Arcana, History, Insight, Performance -Bladesong -Extra Attack x1 -Song of Defense -Song of Victory -Ritual Casting -Spellbook -Arcane Recovery lvl 3 Eldritch Knight Fighter Hit dice: 3d10 HP: 3*10+3*3=39 -Great Weapon Fighting -Second Wind -Action Surge -Weapon Bond
Combined spell slots:
1th | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th |
---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
Mage Armor, Absorb Elements, Feather Fall, Shield, Frost Fingers, Gift of Alacrity, Jump, Longstrider, Comprehend Languages | Arcane Lock, Blur, Earthbind, Icingdeath's Frost (UA), Kinetic Jaunt, Misty Step, See Invisibility, Warding Wind | Counterspell, Pulse Wave | Elemental Bane, Fire Shield, Ice Storm | Steel Wind Strike, Cone of Cold | Investiture of Ice, Wall of Ice | Teleport | Control Weather, Telepathy |
Dance like fighting. Valerie is hard to hit while maneuvering through the battlefield, Opportunity attacks against her are made with disadvantage.
Flowing steps. Valerie's style is non-stopping, she constantly moves. After taking the attack action or the opportunity attack reaction, she can move up to half her movement speed freely.
Unexpected strikes. If Valerie moves at least 10ft before striking a target she gains advantage on the first melee weapon attack against said target.
Cleaving strikes. Valerie's melee weapon attacks that are made with greatswords cleave an area. If a creature is within 5ft of the original target of her melee weapon attack, she can choose to damage the other creature as well, dealing fourth of the original damage.
Master Bladesinger. Valerie can use Bladesinging while wielding her Greatsword, and she can enter and leave this state as she pleases.
Multiattack. Valerie makes two melee weapon attacks with her greatsword.
Greatsword. reach:5ft attack: +8 to hit Damage: 2d6+8 slashing + 1d6 cold damage
Cresent moon strike. While moving in a cresent shape, Valerie can strike any target with her Greatsword once without triggering opportunity attacks.
Full moon strike. While moving at the edges of a 15ft radius circle, Valerie can strike any target with her Greatsword once without triggering opportunity attacks.
Ice spear thrust. With a lighting fast step Valerie moves up to 15ft in a straight line, thrusting her blade through the air and eachy creature vought in her path. All creatures must make a Dexterity saving throw against her spell save DC, taking 2d6 cold + 4d6 piercing damage on a fail, and half as much on a succes.
Snow burst. Valerie strikes the ground beneath her, making her sword explode, sending out shards of sharp ice in a 5ft radious around her. All other creatures must make a Dexterity saving throw against her spell save DC, taking 1d4 cold + 1d4 piercing damage on a fail, and half as much on a succes.
Mirror mist. Valerie releases a mist like substance from her sword, which sticks around and follows her. The mist gives her damage resistance against cold damage, non-magical slashing, piercing and bludgeoning damage untill the end of her next turn.
Spell jamming: Her clothing resonates with the spell closing on her, giving her advantage on the saving throw, or disadvantage on the spell attack against her.
Dance Step: Move 15 ft without provoking opportunity attacks.
Ice retort: If a creature misses Valerie with a melee attack, she makes one melee weapon attack against them.