Deep Magic Volume 2 (p.168)
Doom of Fools
1-level Necromancy
Casting Time: 1 action
Range/Area: Self (10 ft. sphere)
Components: Verbal, Somatic, Material
Materials: a small bell
Duration: Concentration, 1 minute
Attack/Save: WIS Save
Damage/Effect: Control
All creatures within 10 feet of you must make a Wisdom saving throw. You must also make this save. On a failed save, targets become bumbling and inept for the duration of the spell. When you cast this spell, choose one from the following options:
- Choose one ability score. While doomed, the target has disadvantage on ability checks and saving throws made with that ability score.
- While doomed, the target falls prone at the start of each round, and its speed is halved.
- While doomed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn, doing nothing.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the duration is up to 10 minutes. If you use a spell slot of 3rd level or higher, the duration is up to 8 hours. Using a spell slot of 4th level or higher grants a duration that doesn’t require concentration.
Available for: Bard, Wizard