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Deep Magic Volume 2 (p.165)

Disrupting Orb

4-level Illusion

Casting Time: 1 action
Range/Area: 120ft.
Components: Verbal, Somatic, Material
Materials: a claw or talon from a beast native to the Plane of Shadow
Duration: Concentration, 1 minute
Attack/Save: WIS Save
Damage/Effect: Control
You call upon the power of the Plane of Shadow and create a 20-foot-radius sphere of strobing light and shadow centered on a point you can see within range. A creature that starts its turn in the area and can see the strobing effect must make a Wisdom saving throw. On a failed save, the creature is unable to make more than one attack on its turn, and it is unable to use bonus actions or reactions until the start of its next turn. If the creature that failed the save is maintaining concentration on a spell, it must succeed on a Constitution saving throw against your spell save DC or lose concentration.    As a bonus action, you can move the orb up to 30 feet.
Available for: Wizard

Created by

tokranepo.

Statblock Type

Spell

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