Candice "Shimmer" Alexandra | CG | ||
Character Name | Alignment | ||
Inheritor 1 | |||
Character Level | |||
Human | M | ||
Race | Size | ||
Nonbinary | 26 | ||
Gender | Age | ||
5'6" | 145lbs | ||
Height | Weight | ||
Black | Violet | ||
Hair | Eyes |
Lord Gillian | |
Player | |
Arshea | Osirion |
Deity | Homeland |
Impossible Bloodline | 200 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +1 | +0 | CON +1 | +0 | +0 | +0 |
Reflex | +2 | +0 | DEX +2 | +0 | +0 | +0 |
Will | +2 | +2 | WIS +0 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+0 | +0 | +0 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
12 | 10 | +0 | +0 | +2 | +0 | +0 |
Taldane, Osiriani, Celestial, Draconic
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +7 | (DEX) +2 | +1 | +4 | |
Bluff | +4 | (CHA) +4 | +0 | +0 | |
Climb | +0 | (STR) +0 | +0 | +0 | |
Diplomacy | +4 | (CHA) +4 | +0 | +0 | |
Disguise | +4 | (CHA) +4 | +0 | +0 | |
Escape Artist | +2 | (DEX) +2 | +0 | +0 | |
Fly | +2 | (DEX) +2 | +0 | +0 | |
Heal | +0 | (WIS) +0 | +0 | +0 | |
Intimidate | +4 | (CHA) +4 | +0 | +0 | |
Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Dungeoneering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Local | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +3 | (INT) +2 | +1 | +0 | |
Perception | +4 | (WIS) +0 | +1 | +3 | |
Ride | +2 | (DEX) +2 | +0 | +0 | |
Sense Motive | +0 | (WIS) +0 | +0 | +0 | |
Spellcraft* | +7 | (INT) +2 | +1 | +4 | |
Stealth | +2 | (DEX) +2 | +0 | +0 | |
Survival | +0 | (WIS) +0 | +0 | +0 | |
Swim | +0 | (STR) +0 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +2 | (INT) +2 | +0 | +0 | |
Craft: Jewelry | +9 | (CHA) +4 | +1 | +4 | |
Craft: Clothing | +9 | (CHA) +4 | +1 | +4 | |
Handle Animal* | +5 | (CHA) +4 | +1 | +0 | |
Knowledge: Engineering | +6 | (INT) +2 | +1 | +3 | |
Knowledge: Geography | +2 | (INT) +2 | +0 | +0 | |
Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Perform: Oratory | +13 | (CHA) +4 | +1 | +8 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Antihero Bonus Feat: Focused Worker(Additional Magic, neglected Influence)
Focused Learning: Perform(Oratory)
Level 1 Feat: Weapon Focus(Unarmed Strike)
Bonus Origin: Quick on the Uptake(Potent) - +1 Skill Rank in addition to Non-Skill Rank FCB(Currently 1/6 Bonus Talent)
Custom Origin Ability Boost - +10 Buy Points
Focused Learning(As per Human Bonus Feat>Skill Focus replacement) - Skill Focus at level 1, 8, 16
Origin Bonus Feat(Potent) - Additional Traits
Bonus Origin: Partial Construction - Owing to the unstable nature of her magic, Shimmer's body is gradually transforming into magical amethyst from the inside out. While she's healed by effects that can repair objects or constructs, she is considered to be made of crystalline material for relevant effects.
Bonus Origin: Ephemeral Feeding - Normal food doesn't provide nourishment(though ingested effects still affect her). Instead, she must spend an hour each day to soak in either magical auras from powerful magic, or the energy traveling along an arcane leyline.
Sphere Abilities:
Creation:
Destroy -
You deal damage to the object equal to 1d4 + 1/2 your caster level. This bypasses all hardness. An object reduced to less than half its hit points gains the broken condition.
Repair -
You may repair a damaged object, healing it for a number of hit points equal to 1d4 + 1/2 your caster level. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points.
This ability cannot restore warped or transmuted items, but it can still repair damage done to such items.
Create -
As a standard action, you may spend a spell point to create a non-magical, unattended object out of vegetable matter such as wood, hemp, or cotton in either your hand or an adjacent square. You may create objects with multiple materials, provided you can create all the materials required. Adamantine cannot be altered or created, except for the Repair and Destroy abilities. The object may be of equivalent size to one Small object per caster level (see chart below) and lasts as long as you continue to concentrate, to a maximum of 1 minute per caster level. When creating an object you may spend an additional spell point to allow that object to persist for 1 minute per caster level without concentration. A created object may be dismissed as a standard action.
Reference Tables: http://spheresofpower.wikidot.com/creation
Voices of Solid Things(Regional) - Craft scales off of Charisma instead of Int.
Spark of Creation(Magic) - +1 to Craft and Spellcraft, 5% discount on magic crafting
Finding Haleen(Campaign) - Gain +1 Skill Rank and Hit Point in addition to Favored Class Bonus.
Mark of Slavery(Drawback) - Upon failing a skill check, -2 on all checks before end of turn, unless retrying check.
Additional Trait: Reckless - +1 on Acrobatics, and it becomes a Class Skil
Additional Trait: Savant(Social) - +2 on all Perform(Oratory) checks, and it becomes a Class Skill
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Unarmed Strike | +3 | {20} x2 | B/P | Melee | 1d4 |
While they can't properly be considered equipment, Shimmer wears a pair of stiletto boots with reinforced heels that function as an improvised Punch Dagger by default(though, with DM permission, are planned to be ruled as a variant of Spiked Gauntlets for feet. Spiked sabatons?).
Martial Tradition - Custom - Kick-Fighting
Equipment: Unarmored Training, Unarmed Training
Base Sphere: Open Hand
Variable: Craftsman [Utility] - Craft(Clothing)
Proficient With: Simple Weapons, Bucklers, Light Armor
Treated as Unarmed: blade boot, brass knuckles, cestus, dan bong, emei piercer, gauntlet, katar, knuckle axe, punching dagger, rope gauntlet, sap, scizore, spiked gauntlet, tekko-kagi
Caster Tradition - Custom - 7 Drawbacks, 1 Boon
Drawbacks: Catastrophic Failure, Emotional Casting, Skilled Casting(Perform Oratory), Unstable Storage, Verbal Casting, Witchmarked
Boons: Overcharge
Caster Spheres: Creation(Focus)
Material Creation Limitations: Any nonharmful material with <=5 Hardness, Water, Ice, Glass, Stone - Flesh and Bone excluded
Caster Talents: Expanded Materials
Forge - May use a spell point to reshape objects as per Stone Shape
Bloodline Powers - Impossible
Disorienting Touch - As a melee touch attack, may inflict vertigo. This inflicts Sickened condition for 1 round per Sorcerer level(minimum 1). Additional applications only increase the duration.
While lacking any proper pets or companions, Shimmer likes to (try to) interact with the wildlife as much as possible.
Shimmer wears a Courtesan Outfit consisting of a thin linen drape, a black linen shawl, and a simple ivory-boned leather Corset worth ten gold. She accessorizes with a set of silver wire-framed Spectacles set with amethyst lenses - worth five gold - and a pair of steel-heeled Stiletto Boots made from gatorskin - also worth five gold. She also has an assortment of body piercings likewise worth five gold in total.
She possesses a Backpack that she rarely wears, which contains the bulk of her worldly belongings: a Grooming Kit, a Shaving Kit, and a Collapsible Bathtub.
Stored in an alcove at her campsite is fifteen loose gold coins and two sets of apparently-unused Artisan's Tools - one for creating Clothing, and another for creating Jewelry.
In a pile in a corner is five yards of canvas - a trade good worth five silver - and a pile of loose straw serving as a mattress.
As an escaped slave, Shimmer is mostly alone in the world.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.