{"player":"Lord Gillian","name":"Amina \"Shimmer\" Jawahir","race":"Human","imageid":"","class_and_level":"Sphere Sorcerer(Inheritor)\/Sphere Wizard|4","size":"M","age":"26","gender":"Nonbinary","alignment":"NG","deity":"Arshea","homeland":"Osirion","domain":"Impossible Bloodline","height":"5'6\"","weight":"145lbs","hair_color":"Black","eye_color":"Violet","xp":"14000\/23000 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1\r\nPainful: DC 13 Fortitude or be Sickened\/Nauseated for 1 round\r\nSkilled: DC 21 Perform Oratory or lose caster level per 2 points of failure","base_attack_bonus":"3","initiative_dex_modifier":"","initiative_modifier":"","cmb_bab_modifier":"","cmb_str_modifier":"2","cmb_size_modifier":"","cmb_modifier":"","cmd_bab_modifier":"","cmd_str_modifier":"","cmd_dex_modifier":"","cmd_size_modifier":"","cmd_modifier":"","weapon_table":"Dragon Strike|+6|x2|B\/P\/S|Melee|---|1d4","armor_table":"Zodiac 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Empathy","custom_1_attr":"CHA","custom_1_att_modifier":"","custom_1_rank":"4","custom_1_modifier":"3","custom_2_name":"","custom_2_attr":"INT","custom_2_att_modifier":"","custom_2_rank":"","custom_2_modifier":"","custom_3_name":"","custom_3_attr":"INT","custom_3_att_modifier":"","custom_3_rank":"","custom_3_modifier":"","custom_4_name":"","custom_4_attr":"INT","custom_4_att_modifier":"","custom_4_rank":"","custom_4_modifier":"","custom_5_name":"","custom_5_attr":"INT","custom_5_att_modifier":"","custom_5_rank":"","custom_5_modifier":"","custom_6_name":"","custom_6_attr":"INT","custom_6_att_modifier":"","custom_6_rank":"","custom_6_modifier":"","custom_7_name":"","custom_7_attr":"INT","custom_7_att_modifier":"","custom_7_rank":"","custom_7_modifier":"","custom_8_name":"","custom_8_attr":"INT","custom_8_att_modifier":"","custom_8_rank":"","custom_8_modifier":"","custom_9_name":"","custom_9_attr":"INT","custom_9_att_modifier":"","custom_9_rank":"","custom_9_modifier":"","skill_notes":"Failing a skill check imposes a -2 to all other skills until the end of her turn.\r\nSkill Ranks: 36 = 12\/level = 2+2+Int(2)+2 Background+2 Setting+2 FCB\/Level\r\nMasterwork Tools: +2 Craft Jewelry\r\nSkilled: +1 Heal\/level, All Skills become Class Skills\r\nCraftsman: +1 Craft(Jewelry)\/level\r\nSkill Superiority: +2 Perform(Oratory) +1\/2 level\r\nSkill Familiarity: +2 Craft(Artistry\/Metalsmithing\/Weaving\/Handle Animal)\r\nFCB: +1 Hit Point\/level, +2 Skill Point\/level, +4\/6 Bonus Feat\r\nMartial Tradition: +1 Craft(Artistry)\/level\r\nCirclet of Persuasion: +3 Competence to Charisma-based skills\r\nLeadership: Diplomacy 5 Ranks\r\n\r\nCrafting: x2 Mundane, +50% Magic, 5% Discount on Magic","feats":"Antihero Bonus Feat: Wilding\r\nLevel 1 Feat: Ooze Whisperer - May treat Oozes as Animals for purposes of spells and animal-specific abilities. Wild Empathy treats Oozes as Animals at -4.\r\nLevel 3 Feat: Celestial Obedience(Arshea)\r\nOrigin Talent(Level 1 Bonus): Quick on the Pickup(Potent) - +1 Skill Rank in addition to Non-Skill Rank FCB(Currently 4\/6 Bonus Feat)\r\nOrigin - Specialized Training: Skill Focus(Heal)\r\nDrawback Bonus Feat: Additional Traits(Resourceful, Animal Friend)\r\nBonus Feat(Replaces Scribe Scrolls): Additional Traits(Vermin Driver, Wild Domesticator)\r\nBonus Feat(Replaces Craft Wondrous): Eldritch Heritage - Celestial\r\nCaster Bonus Feat: (Improved) Cantrips\r\nOath Bonus Feat: Toughness\/Endurance\/Diehard\r\nMartial Bonus Feats: Dragon\/Zodiac Tattoos\r\nInheritor Bonus Feat: Bloodline Prowess(Bloodline Power with 3+Charisma\/Day becomes At-Will)","special_abilities":"Custom Origin Human\r\nStats: 13 Str\u00a0 \u00a016 Dex\u00a0 \u00a012 Con\u00a0 \u00a014 Int\u00a0 \u00a010 Wis\u00a0 \u00a016+2 Cha\r\nOrigin Talent: Specialized Training(Skill Focus: Heal)\r\nOrigin Talent: Skill Familiarity(Auxiliary\/Utility) - +2 Craft(Weaving\/Metalsmithing)\r\nOrigin Talent: Overflowing Energies(Obvious Energies - Witchmarked to gain 1+1 max SP\/4 levels)\r\nOrigin Talent: Skill Familiarity(Auxiliary) - +2 Handle Animal, Craft(Artistry)\r\nOrigin Talent: Utility Training(Utility) - Craftsman(Jewelry)\r\nEssence Talent Variant: Partial Construction - Owing to the unstable nature of her magic, Shimmer's body is gradually transforming into magical amethyst from the inside out. While she's healed by effects that can repair objects or constructs, she is considered to be made of crystalline material for relevant effects.\r\n\r\nOaths: Candor, Honor(General), Loyalty(To Arshea), Forbidden Knowledge(Instinctive Defiance - DC 14 Will to avoid aggression when commanded or ordered)\r\nOath Boons(4 Points): Skilled(Heal), Skill Superiority(Perform(Oratory)), Bonus Feats; 2 - Toughness, 6 - Planar Infusion(Nirvana), 10 - Improved Planar Infusion(Nirvana), 14 - Greater Planar Infusion(Nirvana), 18 - Champion of Grace\r\n\r\nCelestial Obedience: Achieve sexual release alone or with others, and affirm own or partner's beauty afterwards. Gain +4 Sacred bonus to Diplomacy Skills and Checks against intelligent creatures that would be physically attracted to human females.","traits":"Voices of Solid Things(Regional, Witchmarket) - Add Charisma instead of Intelligence to Craft.\r\nSpark of Creation(Magic) - +1 to Craft and Spellcraft, 5% discount on magic crafting\r\nResourceful(Campaign) - Make 50% more progress when crafting magic items\r\nTalented Knuckle(Combat) - Treated as though possessing two extra Open Hand talents\r\nFinding Haleen(Campaign) - Gain +1 Skill Rank and Hit Point in addition to Favored Class Bonus.\r\nSavant(Social) - Gain +2 bonus to Perform(Oratory), and it becomes a class skill\r\nVermin Driver(Race) - Able to train Vermin(as 1-int animals) with Handle Animals\r\nWild Domesticator(Race) - +2 Handle Animals and can train one additional trick, Handle Animals is a class skill\r\nMark of Slavery(Drawback) - Upon failing a skill check, -2 on all checks before end of turn, unless retrying check.\r\nAnxious(Drawback) - Assumed to be whispering unless otherwise stated, speaks slowly, -2 Diplomacy\r\nBlatant(Major Drawback) - -2 to Bluff, Disguise, and Stealth. Unable to take 10 in these skills.","languages":"Taldane(Common), Osiriani(Ethnic), Celestial(Intelligence), Draconic(Intelligence\/Green Faith), Sylvan(Linguistics\/Green Faith), Auran\/Sussuran(Linguistics), Petran\/Terran(Linguistics)","arms_and_equipment_txt":"While they can't properly be considered equipment, Shimmer wears a pair of stiletto boots with reinforced steel heels that function as an improvised Punch Dagger. They have since been enchanted to function as Jungle Boots.\r\n\r\nEquipment Slots: 29,500g\/18,000g\r\nOutfit: Courtesan's Outfit\r\nHead: Circlet of Persuasion(4,500gp)\r\nShoulders: Cloak of Resistance +1(1,000gp)\r\nBody: Robe of Arcane Bloodlines(16,000gp)\r\nRing 1: Ring of Protection +1(2,000gp)\r\nRing 2: Ring of Seven Lovely Colors(4,000gp, unequipped)\r\nFeet: Jungle Boots(6,000gp)","class_features_txt":"Talents: 1.5 Magic\/level, 1Martial\/level\r\n\r\nBloodline - Impossible\r\nBloodline Focus - Creation +1 Caster Level and gain Potent Alteration as a bonus talent\r\nDisorienting Touch - As a melee touch attack, may inflict vertigo. This inflicts Sickened condition for 8 rounds(Sorceror level +4). Additional applications only increase the duration. At-Will\r\nBloodline - Celestial\r\nHeavenly Fire - Deal 1d4+1\/2 levels(at +2) Divine damage vs Evil Creatures as Ray attack, or heal Good creatures for same 1\/day - At-Will\r\nWild Empathy(Wilding) - As Druid - Affects Vermin, Plants, Oozes at -4\r\nMystic Heritage - May spend 1 SP to recover limited powers as Full-Round action\r\nMartial Flexibility - May gain any eligible Combat Feat for 1 minute - 3+1\/2 level\/day\r\n\r\nSphere Specialization - Nature Sphere\r\nLevel 3 - Animal Companion - As per Druid of same level\r\n","creatures_and_mounts_txt":"Interacting with the natural world as much as possible, Shimmer travels with a pair of trained Ravens, a common Housecat, and a Falcon valet. She has a mule as a trained beast of burden. A Thylacine - a sort of saber-toothed marsupial resembling a cat - trails behind her entourage as well, trained as a guard creature. Each animal has been personally trained by Shimmer herself.\r\n\r\nFahd - A Thylacine purchased for 18 gold. Known Tricks: Attack, Defend, Down, Guard\r\nHadi - A Falcon Familiar with the Valet archetype\r\nMarwan - An average Mule purchased for 8 gold. Known Tricks: Come, Work\r\nSadiq - A mundane tabby tomcat encountered in a Brevoy alley. Against all odds, it has managed to follow Shimmer everywhere despite being untrained.\r\nWahab and Wajid - A pair of Ravens bought for 2 gold each. Known Tricks: Come, Fetch, Steal, Seek, Sneak\r\nWoya - A Roc animal companion that followed Hadi back one day.\r\nKananesgi - A giant spider that she had to wrestle into submission. It only has seven eyes.\r\nAmethyst - A mysterious ooze creature that appears to be made of living crystal. Simply appeared one day.\r\n\r\n------------------------------------------------------------------------\r\nWoya\r\nMedium N Animal(Charger)\r\nInit +4, Senses: Low-Light Vision, Perception +8\r\n-------------------------------Defense---------------------------------\r\nAC: 29, Touch 16, Flat-Footed 23 (+5 Dex(Max 6), +1 Dodge, +6 Armor, +7 Natural, )\r\nHP: 26(4d8)\r\nFort: +6\r\nReflex: +8\r\nWill: +2\r\n-------------------------------Offense----------------------------------\r\nSpeed: 20 ft, 80ft Fly(Average)\r\nMelee: Talon x2 +7 (1d4+1), Bite +7 (1d6+1)\r\n-------------------------------Statistics--------------------------------\r\nStr 13 Dex 20 Con 10 Int 2 Wis 13 Cha 11\r\nFeats: Armor Training(Light\/Medium), Dodge\r\nBAB: +2 CMB: +7 CMD: 17\r\nSpecial: Low-Light Vision, Unhindered by Medium armor or Medium Load, Max Dex Bonus +1\/ACP -1 in Medium Armor \r\nSkills: Escape Artist +11 Fly +11 Perception +8\r\nArmor Penalty: 0\r\nTricks(6+2 Bonus): Attack(All), Bombard, Deliver, Fetch, Seek, Down, Heel\r\nEquipment: Mithral Barding(Agile Breastplate - 8800gp)\r\n\r\n------------------------------------------------------------------------\r\nAmethyst\r\nMedium Created [Shapechanger] [Ooze] [Construct] Champion Dimension Shifter 2\r\nInit +1, Senses: 60' Darkvision, Low-Light Vision, Perception +5\r\n-------------------------------Defense-------------------------------\r\nBiped AC: 16, Touch 16, Flat-Footed 16 (+1 Dex, +4 Unarmored, +1 Natural)\r\nOoze AC: 16, Touch 11, Flat-Footed 15 (+1 Dex, +5 Natural)\r\nOrb AC: 14, Touch 13, Flat-Footed 11 (+1 Dex, +2 Dodge, +1 Natural)\r\nHP: 20(2d8 +6)\r\nFort: +6\r\nReflex: +4\r\nWill: +0\r\nSpecial: \r\n-------------------------------Offense----------------------------------\r\nSpeed: 30 ft\r\nMelee: Slime Slap +2 (1d6-1+1d4 Acid)\r\nRanged: Orb Laser +2(Touch, 1d6 True Damage(hardness applies))\r\nSpecial: Acidic Body - Acid only affects organic materials, Upon a successful hit, target must make Reflex Save (DC 14) or all organic equipment takes Acid damage(ignores hardness)\r\nImproved Orb Laser - May spend a Spell Point to improve Orb Laser as a Trait to charge it as a full-round action, turning it into a 100' Line that deals 2d6 True damage and 4 Fire damage(Reflex 14 for half). Each use requires a new recharge.\r\n-------------------------------Statistics--------------------------------\r\nStr 8 Dex 12 Con 15+2 Int 14+2 Wis 10 Cha 13\r\nFeats: Eternal Transformation - Anthropomorphic(Acidic Body\/Orb Laser - Feat 1)\r\nBAB: +1 CMB: +1 CMD: 11\r\nSkills: Acrobatics +6, Craft(Artistry) +8, Knowledge(Arcana, Geography, Nature, Planes) +8, Perception +5, Spellcraft +8\r\nEquipment: None\r\n\r\nSpecial: Created Traits x4 - Legs, Powerful (+2 Int), Armored (+1 Nat AC), Darkvision\r\nClass Features: Dimension Shifting(May combine Shapeshifting and Blink into a single effect), Bestial Traits: Accommodating Form(Fluid Body, Level 2)\r\n\r\nMartial Tradition: Tattooed Warrior\r\nEquipment: Unarmed Training, Unarmored Training\r\nBonus Feats: Dragon\/Zodiac Tattoos\r\nSpecial: +1 Rank Craft(Artistry) per level\r\n\r\nCasting Tradition: SpellScourged - as what amounts to an entity composed of the magic-saturated blood of its master, Amethyst is particularly sensitive to expending spell points.\r\nCasting Ability: Constitution(Or Int if higher)\r\nDrawbacks: Center of Power(Possesses a visible nucleus that resides in a biped's typical vitals position), Draining Casting(1 HP burn\/5 levels when spending SP), Substantial Magic(Any lingering magical effects are attached to removed portions of her body), Unstable Storage(Body dims and becomes washed-out the more SP are expended), Witchmarked(Is a walking mass of liquid crystalline blood)\r\nSphere Drawback: Lycanthropic(Alteration, Ooze Transformation)\r\nBoons: Fortified Casting, +1 Spell Point + 1\/1.5 levels\r\n\r\nSpell Pool: 7.25\r\nSpheres: Alteration(Shifter Bonus, CL 2 DC14), Warp(Casting Tradition, CL 1 DC 13)\r\nAlteration Sphere Talents: Blank Form(Base), Ooze Transformation(Lycanthropic), Orb Transformation(Casting Tradition), Lingering Transformation(Shifter 2)\r\nWarp Sphere Talents: Teleport(Base), Blink(Dimension Shifter, CL2)","possessions_and_property_txt":"Shimmer wears a Courtesan Outfit consisting of a diaphanous silk drape with a blood-rich violet color held up with break-away silver broaches inlaid with colorful gems suggesting a nymph dancing amongst bright flowers. Over this, she wears an elaborate silver-threaded black silk brocade Corset boned in ivory and trimmed in amethyst chips of her own crystalline flesh functioning as a Robe of Arcane Bloodlines worth 16,000 gold. She accessorizes with a set of silver wire-framed Spectacles set with amethyst lenses - worth five gold - and a pair of steel-heeled Stiletto Boots made from gatorskin worth ten gold, and a black silk shawl that functions as a Cloak of Resistance with convenient pockets sewn into its length for holding small objects. She also has an assortment of body piercings likewise worth five gold in total. On her left wrist is an elaborate silver-and-amethyst bangle, modeled after one worn by Arshae - this is a Holy Symbol worth one hundred gold. She is also wearing on her off-hand a leather and moonstone bracelet worth 150 gold.\r\n\r\nShe possesses a Backpack that she rarely wears, which contains the bulk of her worldly belongings: a Grooming Kit, a Shaving Kit, and a Collapsible Bathtub.\r\nInside another Backpack is a Bedroll, a Mess Kit and Iron Pot, ten Torches, five days of Trail Rations, and a Waterskin. Attached to this backpack is a Belt Pouch containing Flint and Steel, Ink, an Inkpen, and thirteen gold coins.\r\nAll of these containers are carried on the back of a Mule she trained herself and loaded with a Pack Saddle. Additionally, the mule's saddlepack contains tools for crafting Jewelry and Clothing, as well as for designing and applying Tattoos.\r\n\r\nOccult Rituals: Reinforce Campsite, Ensnaring Circle, Call Beyond the Veil, Festival of Flowers, Harvest Bounty Festival","retinue_txt":"As an escaped slave, Shimmer has few societal connections. However, she has spent a few years traveling with the Witchmarket, and was born and raised as a merchant's child in Osirion before being captured by the Aspis Consortium and sold into slavery.","general_notes_1_label":"Sphere Abilities","general_notes_1":"Casting Tradition :\r\nCaster Level: 4\r\nMSB: +4\r\nMSD: 14\r\nConcentration:+8\r\nTradition Name: Potentiality-Shaping\r\nMagic Type: Arcane\r\nCasting Ability Modifier: Charisma(+4)\r\nDrawbacks(9):Catastrophic Failure, Emotional Casting, Painful Casting, Skilled Casting(Perform: Oratory), Unstable Storage, Substantial Magic, Verbal Casting\r\nBoons(2): Metamagic Expert, Overcharge\r\nSphere-Specific Drawbacks: Bender(Extradimensional Storage), Constructor(Animate Object), Limited Creation(Altering Burst), Light Focus(Style), Limited Nature(Purify Nature), Lycanthropic(Lingering Transformation), Material Mimic(Larger Creation),Touch of Light(Everglow)\r\n\r\nSpheres\/Talents:\r\nSphere Name - Creation(Focus Sphere, +1)\r\nDC: 17\r\nSphere Drawbacks: Limited Creation(Can only Alter objects), Material Mimic(Must be in physical contact with material sample to Alter objects made from it)\r\nTalents: Expanded Materials(Misc Soft Materials(<5 Hardness), Ice, Glass, Stone - No Flesh\/Bone), Forge, Larger Creation(Bonus), Altering Burst(Bonus)\r\nBasic Talents: Destroy, Repair\r\nReference Tables: http:\/\/spheresofpower.wikidot.com\/creation\r\n\r\nSphere Name - Nature(Focus Sphere, Specialization, +1)\r\nDC: 17\r\nPackage: Metal, Plants, Earth\r\nSphere Drawback: Limited Nature(Only receive one base package Geomancy, Bonus Talent: Purify Nature)\r\nReference Table: http:\/\/spheresofpower.wikidot.com\/nature#toc4\r\nTalents: Extra Package(Earth, Metal), Purify Nature(Bonus), Create Nature(Level 2), Metal Master(Level 3)\r\nBasic Talents: Earth Package(Bury, Dust Storm, Tremor), Metal Package(Magnetize, Recover Ore(Copper, Tin, Bronze, Brass, Iron, Steel, Lead), Reforge), Plant Package(Harvest)\r\n\r\nSphere Name - Light\r\nDC: 15\r\nSphere Drawback: Touch of Light(Can only use Glow through touch - Lingering Glow), Light Focus(Can not use Lenses - Style)\r\nTalents: Glow, Lingering Glow(Bonus), Style(Bonus), Everglow(Level 4)\r\n\r\nSpell Points: 22 (Charisma x2+1\/level(Wizard)+1\/level(Sorcerer)+1\/level(Tradition)+1+1\/4 levels(Feat))\r\n\r\nMartial Spheres:\r\nMartial Tradition - Tattooed Warrior\r\nEquipment Sphere - Rock Throwing, Unarmed Training, Unarmored Training\r\nBonus Feats - Dragon\/Zodiac Tattoos\r\n\r\nSphere Name: Open Hand(Inheritor 3)\r\nBAB +2\r\nDamage: 1d4\r\nDrawback: Savage Combatant\r\nTalents: Tear Flesh - Deal 1 Bleed damage and reduce nat Armor by 1, deal B\/P\/S damage with Unarmed strikes\r\n\r\nSphere Name: Beastmastery (Inheritor 1)\r\nHandle Animals 4(10)\r\nTalents: Handle Animals(Package), Broad Skills(Inheritor 2), Greater Trainer(Inherior 4)","general_notes_2_label":"Talent Plan","general_notes_2":"As Shimmer's overall theme is that of a demiurge, almost all of her talents(18 Advanced talents alone!) will be devoted to creating materials and eventually a demiplane via Creation\/Nature\/Warp spheres. The ultimate goal is a crafter-dedicated character that can produce mundane objects from any material - natural or otherwise - resulting in things like floating buildings, armor of pure force, literal lightsabers, creatures of living metal, et cetera.\r\n\r\nCreation: Fabricate, Fleshcraft, Create Materials, Permanent Change, Mythical Material Maker, Material Body, Ooze Originator, State Shift, Sustenance, Plasma Projection\r\nNature: Living Steel, Materials of Legend\r\nWarp: Create Demiplane, Planeshift, True Teleport, Teleport Structure\r\n\r\nBeastmastery: Carry Companion, Lions and Wardrobes, Beast Tamer, Mass Tame, Enduring Control, Permanent Control, Mindless Mastery\r\n\r\nShield: Life's Shield, Perfect Redirection, Soul's Shield\r\n\r\nLevel\r\n4: Everlight(Buy off Touch of Light)\r\n5: Acidic Creation, Ooze Originator - Feat: Hard Light\r\n6: Change Material - FCB Feat: Unorthodox Unarmed Training\r\n7: Material Body, Plasma Production - Feats: Wondrous Wardrobe, Extra Magic Talent(Buy off Limited Creation)\r\n8: Living Steel\r\n9: Eternal Steel, Divided Creation - Feat: Alloy Creation\r\n10: Altering Burst(Buy off Material Mimic)\r\n11: Materials of Legend, Create Materials - FCB Bonus Utility: Sustenance\r\n12: Permanent Change\r\n13: Fabricate, Fleshcraft - Feat: Extra Magic Talent(Warp Sphere)\r\n14: State Shift\r\n15: Enhancement Sphere(Animate Object), Lighten - Feat: Floating Creation\r\n16: Extradimensional Storage(Buy off Bender)\r\n17: Extradimensional Room, Create Demiplane - Feat: World in Miniature\r\n18: Unseeing Teleportation\r\n19: Distant Teleport, True Teleportation\r\n20: Planeshift\r\n\r\n\r\nMythic Plan:\r\nTradition: Protopathy\r\nDrawback: Traditional, Mythic Vulnerability(Natural Weapons, Unworked Materials(I.E. thrown rocks and branches wielded as clubs), and Unarmed Attacks), Radiant Power\r\nQuality: Form of Power (Anthropomorphic Transformation - Spirit's Touch and Spirit's Reach traits)\r\nBoons: Exemplar - Mythic Sphere Master(Orb Transformation), Mythic Magic Talents, Genre Savvy","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","health_current":"","health_temp_current":"","health_temp_total":"","strength_temporary_adjustment":"","dexterity_temporary_adjustment":"","constitution_temporary_adjustment":"","intelligence_temporary_adjustment":"","wisdom_temporary_adjustment":"","charisma_temporary_adjustment":"","quick_notes":"","spellslot_available_0":"","spellslot_available_1":"","spellslot_available_2":"","spellslot_available_3":"","spellslot_available_4":"","spellslot_available_5":"","spellslot_available_6":"","spellslot_available_7":"","spellslot_available_8":"","spellslot_available_9":"","tags":"Neutral, Good, Humanoid(Human)","isShared":"on","templateId":"947","blockId":"1541046","world":""}