Homebrew
Sword of the Slave Knight
Weapon
Uncommon You must know suffering.
Requires Attunement
Heavy, Two-Handed
History
A few hundred years ago, there was a Knight, who fell into the service of a cruel and greedy noble. The knight owe him a lot of money and the noble tricked him into servitude for life. He served for 5 cruel years, when his last mission came... he was ordered to join forces with a few adventurers and visit a newly found ancient Dungeon to bring back artifacts for the noble. He met his end within said daungeon, the only thing left behind by him was his trusted greatsword, which endured his pain with him, absorbing his pain and suffering. After his death, it inherited a small part of his passing soul, gifting the sword supernatural and magical abilities. The sword lays dormant deep within the Dungeon, waiting for a suffering soul to pick it up, and help them get through pain.
Appearance
Its tip got broken off, and it became a bit rusty and dull over the years beneath the earth, but it is still a dangeorus weapon in the hands of the willing.
Dull, but Painful.
The blade’s edge is worn, yet the weight of suffering it carries makes it deadly. Instead of 2d6 slashing, this greatsword deals 1d6 slashing + 1d6 psychic damage.
Chained Knight (1/long rest).
The knight's suffering has become your shield, allowing you to endure the unendurable.
When you become Grappled, Restrained, Paralyzed, or Stunned, you can embrace the chains of suffering.
You gain resistance to all damage until the end of your next turn.
Stored Pain.
The sword absorbs suffering, collecting the echoes of wounds you take.
Each time you take damage, you gain 1d6 suffering die. You can hold up to your proficiency bonus suffering dice.
Retaliation, Know My Pain (2/long rest)
As an
action, you may unleash the stored agony in a burst around you.
Wisdom saving throw: DC 14, creatures of your choice that you can see within a 20 ft radious sphere around you.
Failure: Roll the stored suffering dice to determine the psychic damage, frightened until the end of their next turn.
Succes: Half the damage and no additional effects.
| Type |
Damage |
Damage |
Range |
| Martial Melee |
1d6 slashing + 1d6 psychic |
None |
|
Weight: 5 lb.