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MM25

Vampire Familiar
MEDIUM HUMANOID

Armor Class: 15

Initiative: +3 (13)

Hit Points: 65 10d8+20

Speed: 30 ft., Climb 30 ft.

Challenge: 3 (XP 700; PB +2)
    MOD SAVE
STR 17 +3 +3
DEX 16 +3 +5
CON 15 +2 +2
    MOD SAVE
INT 10 +0 +0
WIS 10 +0 +2
CHA 14 +2 +2

Skills: Perception +4, Persuasion +4, Stealth +7

Resistances: Necrotic

Immunities: Charmed (except from its vampire master)

Gear: ten Daggers

Senses: Darkvision 60 ft., Passive Perception 14

Languages: Common plus one other language


Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.


Actions

Multiattack. The familiar makes two Umbral Dagger attacks.   Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 ( 1d4+3 ) Piercing damage plus 7 ( 3d4 ) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.


Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.


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