+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+0 | Dexterity | |
+0 | Constitution | |
+7 | Intelligence | |
+6 | Wisdom | |
+1 | Charisma |
+0 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+7 | Arcana | INT | |
+0 | Athletics | STR | |
+1 | Deception | CHA | |
+7 | History | INT | |
+3 | Insight | WIS | |
+1 | Intimidation | CHA | |
+4 | Investigation | INT |
+6 | Medicine | WIS | |
+4 | Nature | INT | |
+3 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+7 | Religion | INT | |
+0 | Sleight of Hand | DEX | |
+0 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quaterstaff | +3 | STR | 1d6 | Bludgeoning | |
5 feet |
Dragonborn Features:
• White Dragon
• You can breathe a 30 ft line of cold (prof/day), dealing 1d10 cold damage, Dex save for half damage. DC = 8 + Con mod + prof
• You resist your breath weapon damage type
• (5th level) 1/day immune to your chromatic type for 1 minute as an action
Hermit Feature:
• Your seclusion granted you a unique revelation
Wizard Features:
• Regain half your level (min 1) worth of spell slots during a short rest (once per day)
• Wizard Archetype: Necromancy
• Half gold/time cost to copy school spells
• Regain 2 x spell level (3 if necromancy) hp when your spells kill
Common
Draconic
Abyssal
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.