---------________-----------______________----------
BACKGROUND
Spirit Kin
Though everyone living on Obojima comes into contact
with spirits to some degree, your interactions with the
Spirit Realm have always occurred with peculiar regularity.
All your life, you’ve had a special kinship with spirits that
few share in. You’ve come to love their food, their culture,
and their people more than the average material being.
These habits have drawn fascination, suspicion, and
confusion from locals, but that doesn’t stop them from
enlisting your talents when spirit stuff gets weird.
Lucky
Feats Player’s Handbook (2024)
Origin Feat You gain the following benefits. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended
**************Elf mark*****************
Fury. You know the Sacred Flame cantrip. When you reach
3rd level, you can cast the spell Shatter once with this trait
and regain the ability to do so when you finish a long rest.
Charisma is your spellcasting ability for these spells.
************* Profs******************
Skill Proficiencies: Mechanics, Persuasion
Languages: Torum
*****Race features********
FEATURE: CONNECTIONS BEYOND
MATERIAL
You have come to know two spirits by name, and through
your relationship have learned special rituals and techniques that allow you to find them across the Physical and
Spirit Realms.
By using two unique ingredients that you choose when
taking this background, you can contact these spirits from
any distance or plane of existence. The ritual you enact to
utilize these ingredients and contact a spirit is uniquely
your own—it might involve a tea ceremony, or perhaps the
burning of the ingredients and partaking in the aromatic
smoke they produce.
DARKVISION. Thanks to your supernatural gifts,
you have superior vision in dark and
dim conditions. You can see in dim
light within 60 feet of you as if it
were bright light, and in darkness as
if it were dim light. You can’t discern
color in darkness, only shades of gray.
ETHERIAL SIGHT. Your ocular prowess
doesn’t stop at darkvision.
Additionally, you can use
an action to shift your
sight into the ethereal,
allowing you to see creatures
on the Spirit Realm, which
appear as glowing outlines of
themselves. This effect lasts for 1
hour. You can use this trait a number
of times equal to your proficiency
bonus, and you regain all expended
uses of it when you finish a long rest.
---___----___----___----
*** want later ***
Light Foot
You are exceptionally speedy and agile. You gain the following benefits:
◊ While you aren’t wearing heavy armor, you gain a +1
bonus to your AC.
◊ Whenever you take the Attack action, you can forgo one
of your attacks to move up to half your speed.
◊ Nonmagical difficult terrain costs you no
extra movement.
Tough
Source: Player's Handbook
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
--------------_________------_________----------
Features & Traits