+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
-1 | Strength | |
+1 | Dexterity | |
+0 | Constitution | |
+4 | Intelligence | |
+0 | Wisdom | |
+6 | Charisma |
+1 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+1 | Arcana | INT | |
-1 | Athletics | STR | |
+3 | Deception | CHA | |
+1 | History | INT | |
+0 | Insight | WIS | |
+3 | Intimidation | CHA | |
+8 | Investigation | INT |
+0 | Medicine | WIS | |
+1 | Nature | INT | |
+0 | Perception | WIS | |
+12 | Performance | CHA | |
+12 | Persuasion | CHA | |
+8 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
harmonica
arcane focus (whistle)
crossbow (20 bolts) (1d8 piercing damage
dungeoneer's pack
padded armour
light hammer (wrench)
dagger *2
2 silver bricks
shorty sword (1d4 piercing damage)
grenade launcher equivalent
common
dwarves
light armour
simple weapons
harmonica
tinker's tools
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.