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Player's Handbook (2024)

Shining Smite

2ND TRANSMUTATION

Casting Time: Bonus action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike

Range/Area: Self

Components: V

Duration: Concentration, up to 1 minute

Description: The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot: The damage increases by 1d6 for each spell slot level above 2.

Available For: Paladin

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
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