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Pou Lefay

1 Level (0/300 XP for level-up) Acolyte - Death Shepards/ The Guards of Fólkvangr Gates Background Spirithost Race / Species / Heritage Lawful Neutral Alignment
Warden
Level 1
Hit Dice: 1/1
1d10+2 Class 1

STR
16
+3
DEX
14
+2
CON
14
+2
INT
8
-1
WIS
12
+1
CHA
10
+0
16
Hit Points
+2
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+2 Dexterity
+4 Constitution
-1 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+2 Acrobatics DEX
+3 Animal Handling WIS
-1 Arcana INT
+3 Athletics STR
+0 Deception CHA
-1 History INT
+3 Insight WIS
+0 Intimidation CHA
-1 Investigation INT
skills
+1 Medicine WIS
+1 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greataxe +5 STR 1d12+3 Slashing
Club +5 STR 1d4+3 Bludgeoning
Attacks
Race Features!

Ethereal Vision
While you are on the Material Plane, you can see 120 feet into the Ethereal Plane.


Ghostly Descent
You float gently to the ground. At the end of a fall when you aren’t incapacitated, subtract 60 feet from the distance you fell when calculating your falling damage.


Incorporeal Movement
You can move through other creatures as if they were difficult terrain. You can also move through solid objects, but your partially material form can’t pass through more than one foot of stone, one inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. If you end your movement occupying the same spot as a solid object or creature, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.


Spirit Speech
You can cast the speak with dead spell, without requiring a material component. When you cast the spell using this trait, you can ask the corpse a number of questions equal to your proficiency bonus, and you can’t cast the spell with it again until you finish a long rest. You can also cast this spell using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast it with this trait (Charisma).

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Warlock Features!

Sentinel’s Stand
Wardens are towers that cannot easily be felled. At 1st level, your hit point maximum increases by 1 + your Constitution modifier, and it increases by 1 every time you gain a level in this class.


Warden's Grasp
At 1st level, as a bonus action, you can use the force of your daunting presence to ensnare nearby enemies into combat. Until the start of your next turn, you can’t move, and each Large or smaller creature you choose within 5 feet of you can’t willingly move away from you unless it first takes the Disengage action.

At 14th level, the range of this ability increases to 10 feet.

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Death Shepherds (Persuasion and Druidic)

Conjure your Beasts
You learn the Find Familiar spell, and the first time you cast it you don't consume a spell slot. This spell doesn't count against your number of spells known. When you cast the spell, you can summon up to two Familiars of your choice but they cannot be the same form.

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Misc Features!

Library Access
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

Features & Traits
Warhammer
Club
Shield
Chain Shirt
Vestments
5 Sticks of Incense
Prayer Book
Holy Symbol
Explorer's Pack

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Language: Common, Auran, Draconic and Druidic
Skills: Athletics, Nature, and Animal Handling

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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