+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+2 | Strength | |
+1 | Dexterity | |
+6 | Constitution | |
+7 | Intelligence | |
+1 | Wisdom | |
+3 | Charisma |
+1 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+2 | Athletics | STR | |
+3 | Deception | CHA | |
+7 | History | INT | |
+1 | Insight | WIS | |
+6 | Intimidation | CHA | |
+7 | Investigation | INT |
+1 | Medicine | WIS | |
+4 | Nature | INT | |
+4 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+4 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Mechanical Glove | +5 | INT | 1d8+5 | Bludgeoning | |
Attunded through Artificer Infusion | |||||
Crossbow, light | +2 | STR | 1d8+2 | Piercing | |
range (80/320), two-handed | |||||
Sickle | +2 | STR | 1d4+2 | Slashing | |
light | |||||
Greatclub | +2 | STR | 1d8+2 | Bludgeoning | |
two-handed |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.