+10 | Expertise Bonus | |
+5 | Proficiency Bonus |
+1 | Strength | |
+3 | Dexterity | |
+1 | Constitution | |
+10 | Intelligence | |
+5 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+15 | Arcana | INT | |
+1 | Athletics | STR | |
+1 | Deception | CHA | |
+10 | History | INT | |
+5 | Insight | WIS | |
+1 | Intimidation | CHA | |
+10 | Investigation | INT |
+0 | Medicine | WIS | |
+5 | Nature | INT | |
+5 | Perception | WIS | |
+1 | Performance | CHA | |
+6 | Persuasion | CHA | |
+5 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarterstaff | +1 | STR | 1d6+1 | Bludgeoning | |
Versatile (1d8) | |||||
Corroded Ruby Dagger | +3 | DEX | 1d4+3 | Piercing | |
Finesse, Light, Range (20/60), Thrown, Anti-Magic |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.