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Malek

2 Level (300/900 XP for level-up) Background Human Race / Species / Heritage Alignment
Cleric
Level 2
Hit Dice: 1/2
1d8+2 Class 1

STR
9
-1
DEX
7
-2
CON
14
+2
INT
14
+2
WIS
18
+4
CHA
15
+2
17
Hit Points
-2
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
16
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
-2 Dexterity
+2 Constitution
+2 Intelligence
+4 Wisdom
+2 Charisma
saving throws
-2 Acrobatics DEX
+4 Animal Handling WIS
+2 Arcana INT
-1 Athletics STR
+2 Deception CHA
+2 History INT
+6 Insight WIS
+2 Intimidation CHA
+2 Investigation INT
skills
+4 Medicine WIS
+2 Nature INT
+6 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+2 Religion INT
-2 Sleight of Hand DEX
-2 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Bronze knife -2 DEX 1d4-2 slashing
Staff -1 STR 1d6/1d8-1 bludgeoning
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
herbal journal, travel journal, necropsy journal, magical studies journal
branch with bells, 3 scrolls, big herbal, book of ritual magic
green stone disc carved with a wave becoming clouds and waves
4 poe

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD

Dagger

Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
None 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Human

Ability Score Increase +1 Str, +1 Dex, +1 Con, +1 Int, +1 Wis, +1 Cha
Size Medium
Speed 240 ft per min (480 when running)

Age. Humans reach adulthood by 20 and die at around 80.   Alignment. Humans tend towards no particular alignment.   Carry Weight. Your base carry weight it 80+your strength score+your constitution score.   Health. Your base health is 15.   Size. Your size ranges from 5 feet to 7, with a light frame or a bulky one.   Skills. You are proficient in 2 skills of your choosing.   Weight. Your weight ranges from 125 pounds to 225.

Languages. Common, One extra language of choice

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 1 Spells

Unearthed Arcana 36 - Starter Spells

Guiding Hand

1-level Divination

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: 5 feet
Components: Verbal, Somatic
Duration: Concentration up to 8 hours
You create a Tiny incorporeal hand of shimmering light in an unoccupied space you can see within range. The hand exists for the duration, but it disappears if you teleport or you travel to a different plane of existence.

When the hand appears, you name one major landmark, such as a city, mountain, castle, or battlefield on the same plane of existence as you. Someone in history must have visited the site and mapped it. If the landmark appears on no map in existence, the spell fails. Otherwise, whenever you move toward the hand, it moves away from you at the same speed you moved, and it moves in the direction of the landmark, always remaining 5 feet away from you.

If you don’t move toward the hand, it remains in place until you do and beckons for you to follow once every 1d4 minutes.
Available for: Bard, Cleric, Druid, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

volthinian.

Statblock Type

Character Sheet (latest)

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