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Rosimiphi Tosslepatch

3 Level (0/2700 XP for level-up) archeologist Background Gnome Mark of Scribing Race / Species / Heritage neutral good Alignment
warlock Hex blade
Level 2
Hit Dice: 2/2
1d8+2 Class 1
Sorcerer
Level 1
Hit Dice: 1/1
1d6+2 Class 2

STR
8
-1
DEX
13
+1
CON
14
+2
INT
14
+2
WIS
10
+0
CHA
16
+3
27
Hit Points
+1
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+1 Dexterity
+2 Constitution
+2 Intelligence
+2 Wisdom
+5 Charisma
saving throws
+1 Acrobatics DEX
+0 Animal Handling WIS
+2 Arcana INT
-1 Athletics STR
+3 Deception CHA
+4 History INT
+0 Insight WIS
+3 Intimidation CHA
+4 Investigation INT
skills
+0 Medicine WIS
+2 Nature INT
+2 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+2 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
eldritch blast +5 CHA 1d10+6
Attacks
Historical Knowledge
When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old.

Gifted Scribe. Whenever you make an Intelligence (History) or an Ability Check involving Calligrapher's Supplies, you can roll a d4 and add the number rolled to the total ability check.

Scribe's Insight. You know the Message cantrip. You can also cast the Comprehend Languages spell with this trait. Starting at 3rd level, you can also cast the Magic Mouth spell with it. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Intelligence is your Spellcasting Ability for these spells.

Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.

Features & Traits
The brass clock
scale mail
backpack
a book of lore
a bottle of ink
an ink pen
10 sheets of parchment
a little bag of sand, and a small knife.
A wooden case containing a map to a ruin or dungeon
a bullseye lantern
a miner's pick
a set of traveler's clothes
a shovel
a two-person tent
a trinket recovered from a dig site
25gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 25, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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