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Twilight Shadowwing

1 Level (50/300 XP for level-up) Abandoned Background Chiroptera Race / Species / Heritage Chaotic neutral Alignment
Huntress
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
6
-2
DEX
20
+5
CON
14
+2
INT
11
+0
WIS
15
+2
CHA
11
+0
10
Hit Points
+5
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30 walk 30 fly(60if in dark)
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
-2 Strength
+7 Dexterity
+2 Constitution
+0 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+7 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
-2 Athletics STR
+0 Deception CHA
+0 History INT
+2 Insight WIS
+0 Intimidation CHA
+0 Investigation INT
+7 Theives tools DEX
+4 Herbalism kit WIS
skills
+2 Medicine WIS
+0 Nature INT
+4 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+5 Sleight of Hand DEX
+7 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +7 DEX 1d4+5 Piercing
 Range 20/60ft
Crossbow +9 DEX 1d6+5 Piercing
 Range 30/120
Sonar blast +4 CON 2d6 Thunder
 15 ft cone, Con Save(DC15) deafen 1min fail=half
Bite +7 DEX 1d6+5 Piercing
 Unarmed
Attacks
light crossbow
2 daggers
studded leather armor

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
common , undercommon, terran

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Crossbow, hand

Ranged Weapon Ammunition, Light, Loading Common

Type Damage Damage Range Properties
Martial 1d6 Piercing 30/120 ft Ammunition, Light, Loading

Cost: 75 gp Weight: 3 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

The statblocks of your class features

Huntress

The Huntress is a skilled and agile warrior, mastering the art of archery and crossbowmanship. With an inherent connection to the wilderness, the Huntress navigates the untamed lands with finesse, using her keen senses to track and eliminate her chosen foes. Whether in the dense forests, shadowy caverns, or expansive plains, the Huntress thrives where others might falter.
hit dice: 1d8
hit points at 1st level: 1d8
hit points at higher levels: 1d8
armor proficiencies: Light Armor
weapon proficiencies: Simple weapons, longbows, shortbows, hand crossbows
tools: Thieves' tools, Herbalism kit
saving throws: Dexterity, Wisdom
skills: Choose three from Acrobatics, Athletics, Perception, Stealth, Survival
starting equipment:


Weapons:


Longbow and 20 arrows/
Shortbow and 20 arrows/
Crossbow, light and 20 bolts
Dagger (2)

Armor:


Leather armor or Studded leather armor

Pack:


Explorer's Pack or Dungeoneer's Pack

Accessories:


Quiver
Hunting trap

Clothing:


Traveler's clothes
Dark, lightweight clothing suitable for the Underdark

Tools:


Thieves' tools
Herbalism kit

Currency:


15 gold pieces
spellcasting:
None
class features:
Archery Expertise: At 1st level, you gain a +2 bonus to attack rolls you make with ranged weapons.   Hunter's Mark: At 2nd level, you can use a bonus action to mark a target you can see within 90 feet. Until the mark ends, you deal an extra 1d6 damage to the target whenever you hit it with a ranged attack. This damage increases as you gain levels in this class.   Fleet of Foot: Starting at 2nd level, your speed increases by 10 feet while you are not wearing heavy armor.   Uncanny Dodge: Beginning at 5th level, when an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.   Multiattack: At 6th level, you can make two ranged weapon attacks when you take the Attack action.   Evasion: Starting at 9th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.   True Shot: At 13th level, your ranged attacks ignore half cover and three-quarters cover.   Flawless Aim: Beginning at 17th level, you can add your Wisdom modifier to your attack and damage rolls with ranged weapons.
subclass options:

Archetype: Shadow Stalker

At 3rd level, choose the Shadow Stalker archetype. This archetype enhances your stealth and shadow-related abilities.   Shadow Blend: You gain proficiency in the Stealth skill. Additionally, you can attempt to hide when only lightly obscured by dim light or darkness.   Cloak of Shadows: Starting at 7th level, you can use your action to magically become invisible, along with everything you are wearing and carrying. This invisibility lasts until the end of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this feature, you can't use it again until you finish a short or long rest.   Dark Ambusher: At 11th level, you gain advantage on attack rolls against any creature that hasn't taken a turn in the combat yet.   Shadowstep: Starting at 15th level, you can use your bonus action to teleport up to 60 feet to an unoccupied space you can see in dim light or darkness. Once you use this feature, you can't use it again until you finish a short or long rest.  

Archetype: Arcane Archer

The Arcane Archer archetype blends archery with magical prowess, allowing the Huntress to infuse her arrows with arcane energy for added effects.   Level 3: Arcane Arrows You gain the ability to infuse your arrows with arcane energy. Choose one of the following options for each arrow you fire:  
  • Frost Arrow: Deals an extra 1d6 cold damage and reduces the target's speed by 10 feet until the start of your next turn.
  • Flame Arrow: Deals an extra 1d6 fire damage and ignites the target, causing it to take an additional 1d6 fire damage at the start of its turn until it uses an action to extinguish the flames.
  • Seeker Arrow: Grants advantage on the attack roll and ignores half and three-quarters cover.
  Level 7: Enchanted Quiver Your quiver becomes enchanted, allowing it to produce an endless supply of magical arrows. You no longer need to retrieve spent arrows during a short or long rest.   Level 11: Arcane Precision Your accuracy with arcane-infused arrows improves. When you make an attack roll with an arcane arrow and miss, you can use your reaction to reroll the attack with advantage.   Level 15: Arcane Barrage Once per short rest, you can make a special attack called Arcane Barrage. You fire a barrage of five arcane arrows in quick succession, targeting up to five creatures you can see within range. Make a separate attack roll for each target.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Bat Folk

The Bat Folk (Scientic Name = Chiroptera) are a unique race of humanoid creatures with distinct bat-like features, adapted to life in the lightless depths of the Underdark.
ability score increase: Dexterity +2, Charisma +1 (Shadow Skimmer), Intelligence +1 (Crystal Whisperer)
age: Chiroptera typically have a lifespan similar to humans, reaching maturity around the age of 15 and living up to about 80 years
alignment: Choatic
Size: Medium
speed: Walking Speed 30ft, Flying Speed 30ft
Languages: Common, Undercommon, Terran
race features:
Ability Score Increase: Your Dexterity score increases by 2   Size: Chiroptera are about the same size as humans but are generally lighter due to their bat-like features. Your size is Medium.   Speed: Your base walking speed is 30 feet. You also have a flying speed of 30 feet.   Darkvision: Accustomed to life in the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Echolocation: You have proficiency in the Perception skill. Additionally, you can use echolocation to navigate and perceive your surroundings. You have advantage on Wisdom (Perception) checks that rely on hearing.   Wings of the Underdark: You have bat-like wings that grant you the ability to glide. While falling, you can use your reaction to reduce any falling damage you take by 1d6 for every 10 feet fallen. Additionally, you can glide for short distances, allowing you to move horizontally up to 5 feet for every 1 foot descended.   Sonar Blast (1/Short Rest): As an action, you can emit a powerful sonar blast. Each creature within a 15-foot cone must make a Constitution saving throw (DC 8 + your Charisma modifier + your proficiency bonus) or take 2d6 thunder damage and be deafened for 1 minute. On a successful save, the creature takes half damage and isn't deafened. The deafened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.  

Subraces:

 

Subrace: Shadow Skimmer

  Ability Score Increase: Your Charisma score increases by 1.   Shadow Blend: You have advantage on Dexterity (Stealth) checks made in dim light or darkness.   Umbral Flight: When in complete darkness or dim light, your flying speed increases to 60 feet.  

Subrace: Crystal Whisperer

  Ability Score Increase: Your Intelligence score increases by 1.   Crystalline Resonance: You have proficiency in the Arcana skill.   Crystal Echoes: Once per long rest, you can use your action to create a burst of echoing crystals. Each creature of your choice within 10 feet of you must make a Dexterity saving throw (DC 8 + your Intelligence modifier + your proficiency bonus) or take 2d8 thunder damage and be pushed 10 feet away from you. On a successful save, the creature takes half damage and isn't pushed.
Physical Appearance: Chiroptera have humanoid bodies with a slender and agile build. Their skin is thin and slightly translucent, often taking on a dark hue, ranging from deep purples and blues to black, mimicking the shadows of their subterranean home. Their eyes are large and expressive, with dark, reflective irises adapted to low light conditions.   One of the most prominent features of the Chiroptera is their bat-like wings, which extend from their backs. These wings are webbed and span wide, providing them with the ability to glide through the air. The wings are often adorned with intricate patterns or membrane designs unique to each individual.   Chiroptera possess elongated ears that resemble those of bats, providing them with enhanced hearing abilities. Some individuals may have facial features that echo bat-like characteristics, such as a slightly upturned nose and sharp teeth. Their fingers and toes might have small, retractable claws, useful for gripping surfaces while gliding or climbing.   Clothing and Adornments: Chiroptera clothing is practical and designed for life in the Underdark. Dark, lightweight materials are common, often adorned with intricate patterns that mimic the natural designs found in caves. Many Chiroptera decorate their clothing and wings with crystals or luminescent fungi, adding a touch of bioluminescence to their appearance.   Cultural Traits: Chiroptera communities in the Underdark are tight-knit, emphasizing cooperation and survival in the harsh environment. Their societies may be organized hierarchically, with communal living spaces carved into the cavern walls. Crystals and bioluminescent fungi may be used for both practical illumination and artistic expression.   Chiroptera are resourceful and adaptable, making the most of their surroundings. They are skilled navigators in the twisting tunnels of the Underdark, and their ability to glide allows them to traverse vertical spaces with ease.   Personality: Chiroptera individuals exhibit a wide range of personalities, shaped by their experiences in the Underdark. Some may be cautious and reserved, while others embrace a more adventurous or rebellious spirit. Survival instincts are strong among Chiroptera, fostering a sense of self-preservation and resilience.   Their communal nature often encourages cooperation and a sense of shared responsibility. Despite the challenges of the Underdark, Chiroptera communities may develop bonds that run deep, creating a sense of unity among their kind.

Statblocks for companions, followers and other allies.

Bat Companion

Tiny small beast, unaligned
Armor Class: 12
Hit Points: 5 (2d4) 2d4
Speed: 5 Feet , fly: 30 Feet , can hover

STR

5 -3

DEX

15 +2

CON

10 +0

INT

2 -4

WIS

12 +1

CHA

4 -3

Skills: Perception +3 Stealth +3
Senses: Senses Blindsight 60 ft   Passive Perception 13   Echolocation: The bat can't use its blindsight while deafened.   Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Languages: ----

Blood Sucker: Every time the bat bites an enemy with blood, it heals equals to the damage it dealt

Actions

Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage 1d2   Distraction: The bat can flutter around a creature within 5 feet of it, granting advantage on the next attack roll against that creature.   Scout: The bat can be tasked to scout an area within 100 feet. You gains a general sense of what it perceives during this time.

Reactions

Evasive Flutter: When the bat is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage on a success and half damage on a failure.

Legendary Actions

Silent Echo (Costs 1 Action): The bat emits a subtle sonic pulse, creating confusion in the air. Choose one creature within 30 feet of the bat. That creature must succeed on a Wisdom saving throw (DC 10) or be confused until the end of its next turn.

The bat companion, with its sleek black fur and silent wings, is a constant companion to you. The bond between them is forged in the shadows of the Underdark, and its presence offers both comfort and a silent understanding as they journey together through the realms above.

Suggested Environments

Underdark

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Safa_m.

Statblock Type

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