+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-2 | Strength | |
+7 | Dexterity | |
+2 | Constitution | |
+0 | Intelligence | |
+4 | Wisdom | |
+0 | Charisma |
+7 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+0 | Arcana | INT | |
-2 | Athletics | STR | |
+0 | Deception | CHA | |
+0 | History | INT | |
+2 | Insight | WIS | |
+0 | Intimidation | CHA | |
+0 | Investigation | INT | |
+7 | Theives tools | DEX | |
+4 | Herbalism kit | WIS |
+2 | Medicine | WIS | |
+0 | Nature | INT | |
+4 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+0 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +7 | DEX | 1d4+5 | Piercing | |
Range 20/60ft | |||||
Crossbow | +9 | DEX | 1d6+5 | Piercing | |
Range 30/120 | |||||
Sonar blast | +4 | CON | 2d6 | Thunder | |
15 ft cone, Con Save(DC15) deafen 1min fail=half | |||||
Bite | +7 | DEX | 1d6+5 | Piercing | |
Unarmed |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Ranged Weapon Ammunition, Light, Loading Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d6 | Piercing | 30/120 ft | Ammunition, Light, Loading |
Cost: 75 gp Weight: 3 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Blood Sucker: Every time the bat bites an enemy with blood, it heals equals to the damage it dealt
Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage 1d2 Distraction: The bat can flutter around a creature within 5 feet of it, granting advantage on the next attack roll against that creature. Scout: The bat can be tasked to scout an area within 100 feet. You gains a general sense of what it perceives during this time.
Evasive Flutter: When the bat is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage on a success and half damage on a failure.
Silent Echo (Costs 1 Action): The bat emits a subtle sonic pulse, creating confusion in the air. Choose one creature within 30 feet of the bat. That creature must succeed on a Wisdom saving throw (DC 10) or be confused until the end of its next turn.
Underdark
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.