+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+2 | Dexterity | |
+4 | Constitution | |
+0 | Intelligence | |
+1 | Wisdom | |
+7 | Charisma |
+2 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+2 | Arcana | INT | |
-1 | Athletics | STR | |
+7 | Deception | CHA | |
+0 | History | INT | |
+3 | Insight | WIS | |
+5 | Intimidation | CHA | |
+0 | Investigation | INT |
+1 | Medicine | WIS | |
+0 | Nature | INT | |
+3 | Perception | WIS | |
+5 | Performance | CHA | |
+7 | Persuasion | CHA | |
+0 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +4 | DEX | 1d4+2 | Piercing | |
Finesse, Light, Thrown (range 20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Evocation
Xanathar's Guide to Everything
0-level (Cantrip) Transmutation
PHB
0-level (Cantrip) Conjuration
Xanathar's Guide to Everything 5E
0-level (Cantrip) Conjuration
PHB
1-level Evocation
1-level Abjuration
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile
2-level Evocation
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.
Statblocks for your Trinkets, businesses, building, castles, empires.