Cantrips |
NAME |
AB |
CAST |
RNG |
DUR |
DMG |
CMP |
# |
Booming Blade
|
+5 |
instant |
5ft |
1 round |
1d8 |
|
|
| Notes: | At Higher Levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8). |
Spare the Dying
|
+5 |
1 action |
touch |
instantaneous |
|
|
|
| Notes: | You touch a living creature with 0 hp and the creature is stable. Doesn't work on undead or constructs. |
Thaumaturgy
|
+4 |
1 action |
30 ft |
Instantaneous |
|
|
|
| Notes: | You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker, brighten, dim, or change color for 1 minute. You cause harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. Spell Tags: CONTROL |
Level 1 Spells 4 slots |
NAME |
AB |
CAST |
RNG |
DUR |
DMG |
CMP |
# |
Booming Blade
|
+5 |
instant |
5ft |
1 round |
1d8 + |
|
|
| Notes: | At Higher Levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8). |
Inflict Wounds
|
+5 |
1 action |
Touch |
instantaneous |
3d10 |
|
|
False Life
|
+5 |
1 action |
self |
1 hour |
gain 1d4+4 |
VSM |
|
Disguise Self
|
+5 |
1 action |
self |
1 hour |
|
|
|
| Notes: | You make yourself, including your clothing, armor, weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC. |
Purify Food and Drink
|
+5 |
1 ation |
10 feet |
instant |
|
|
|
Hellish rebuke
|
+5 |
1 reaction in respons to being damaged by a creature you can see wthin 60ft |
60 feet |
Instantaneous |
2d10 |
|
|
Level 2 Spells 2 slots |
NAME |
AB |
CAST |
RNG |
DUR |
DMG |
CMP |
# |
Booming Blade
|
+5 |
instant |
5ft |
1 round |
1d8 + |
|
|
| Notes: | At Higher Levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8). |
Inflict Wounds
|
+5 |
1 action |
Touch |
instantaneous |
3d10 + |
|
|
False Life
|
+5 |
1 action |
self |
1 hour |
gain 1d4+4 + |
VSM |
|
Blindness and Deafness
|
+5 |
1 action |
30 feet |
1 minute |
causes blindness or deafness |
|
|
| Notes: | At the end of turns creature can make a con save on a success the spell ends |
Gentle Repose
|
+5 |
1 action |
touch |
10 days |
|
|
|
| Notes: | Touching a corpse or other remains and for the duration the target is protected from decay and can't become undead. Extends time limit on raising a target from the dead. |
Hellish rebuke
|
+5 |
1 reaction in respons to being damaged by a creature you can see wthin 60ft |
60 feet |
Instantaneous |
2d10 + |
|
|
Darkness
|
+5 |
1 action |
60 feet |
concentration up to 10min |
|
|
|
| Notes: | Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. |