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Toshi Yoko

1 Level (0/300 XP for level-up) Background Kitsune Race / Species / Heritage Chaotic Neutral Alignment
Ninja
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
13
+1
DEX
16
+3
CON
14
+2
INT
7
-2
WIS
14
+2
CHA
12
+1
10
Hit Points
+3
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
5 / 5
Chakra
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+5 Dexterity
+2 Constitution
-2 Intelligence
+4 Wisdom
+1 Charisma
saving throws
+5 Acrobatics DEX
+2 Animal Handling WIS
-2 Arcana INT
+1 Athletics STR
+3 Deception CHA
-2 History INT
+2 Insight WIS
+1 Intimidation CHA
-2 Investigation INT
skills
+2 Medicine WIS
-2 Nature INT
+2 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
-2 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Kunai +3 STR 1d6+1 Slashing
 range 18m
Shuriken +3 STR 1d4+1 Piercing
 Finesse, thrown, range 20/60m
Attacks
shuriken, kunai, dungeoneers pack, studded leather, tinker tools, handwraps, Thieves tools, Disguise kit

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
common, sylvian

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Studded Leather Armor

Armor
Piercing Resistance
Common

A light chest piece fashioned with a series of small metal studs.
It is favored by those who wish to seek protection from piercing attacks.

Type AC STR Req. Stealth Dis. Properties
Light 12 + DEX

Cost: Padded Lining x2, Leather Straps x 2, Reinforced Rivets x 3, Hardened Leather x 2


 

Kunai

Weapon Common

De pugnali stile orientale. Possono essere anche lanciati

Type Damage Damage Range Properties
Simple Melee 1d6 / 1d6 Slashing 18 m


 

D&D 5e PHB Page 149 (Uses Dart Block) AND D&D 5e DMG Page 41

Shuriken

Weapon Finesse, Thrown Common

A metal throwing star that can be used as a improvised dagger or item of distraction. When thrown it pierces into an opponent, but is unlikely to cause deep wounds.   Not all shuriken are manufactured the same. Variances include more or less points (generally a minimum 3), or even curved points. The design can be simple or ornate, and despite the variances, all shuriken cost the same at only five copper.

Type Damage Damage Range Properties
Simple Ranged 1d4 Piercing 20/60 Finesse, Thrown

Cost: 5 cp Weight: 1/4 lb.


 

PHB

Tinker's Tools

Tool

Common

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Cost: 50gp
Weight: 10lbs

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Homebrew

Kitsune

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
age: Kitsune age similarly to elves. Though they reach phyiscal maturity at roughly the same rate as humans, they are not considered adults until 100 years of age and can live to be up to 1,000 years old.
Size: Medium
speed: 30 ft.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
race features:
Change Shape. As an action, you can switch between your true fox form, a humanoid form which you gained at birth, or a combination of the two that resembles your humanoid form with a fox tail(s) and ears. Your statistics, other than your size, are the same in each form. Any equipment you are wearing or carrying transforms with you. You can also communicate simple ideas with foxes using sound and gestures. While you are in your fox form, you can cast spells provided by your Foxfire feature.   Creature Type. You are a Fey.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were in dim light. You discern colors in that darkness only as shades of gray.   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.   Foxfire. You can cast the produce flame cantrip with this trait. Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the major image spell with it. Once you cast any of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).   Master of Disguise. You gain proficiency in the Deception skill.
Kitsune are natural born adventurers, often gifted with a curiosity that leads them towards a life of exploration and excitement. They are also born with the ability to transform into a humanoid form to blend in with the mortals they have a reputation for deceiving. Their age is indicated by their tails, with a new tail growing to join their others every century. Many ancient stories tell that the more tails a kitsune has, the more powerful it is; while this is often technically true, it is a case of correlation not necessarily equating causation. The tails themselves do not necessarily indicate a kitsune's power, but a kitsune who has lived long enough to grow so many tails has generally made themselves quite powerful in order to survive.

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K4fka.

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