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Adela

1 Level (0/300 XP for level-up) Vizier Background Human Race / Species / Heritage Lawful Neutral Alignment
Cleric
Level 1
Hit Dice: 1/1
1d8+1 Class 1

STR
12
+1
DEX
12
+1
CON
12
+1
INT
15
+2
WIS
14
+2
CHA
13
+1
9
Hit Points
+1
Initiative (DEX)
18
Armor Class (AC)
+2
Prof. Bonus
20
Speed (walk/run/fly)
12
Passive Perception
Spellcasting ...
+4 Attack mod
WIS Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+1 Dexterity
+1 Constitution
+2 Intelligence
+4 Wisdom
+3 Charisma
saving throws
+1 Acrobatics DEX
+2 Animal Handling WIS
+2 Arcana INT
+1 Athletics STR
+1 Deception CHA
+4 History INT
+4 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+2 Medicine WIS
+2 Nature INT
+2 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+4 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Mace +3 STR 1d6+1 Bludgeoning
Light Crossbow +3 DEX 1d8+1 Piercing
 Ammunition, Loading, (Range 80/320), Two-Handed
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Guidance 1 action Touch Concentration, 1 minute VS
 Notes:You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
Word of Radiance +4 1 action 5ft Instantaneous 1d6 VM
 Notes:You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Toll the Dead +4 1 action 60ft Instantaneous 1d8 VS
 Notes:You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Command 1 action 60ft 1 round V
 Notes:You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends its turn. Flee. The target spends its turn moving away from you by the fastest available means. Grovel. The target falls prone and then ends its turn. Halt. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
Heroism 1 action Touch Concentration, 1 minute VS
 Notes:A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
Guiding Bolt +4 1 action 120 ft 1 round 4d6 VS
 Notes:A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
Shield of Faith 1 bonus action 60 ft Concentration, 10 minutes VSM
 Notes:A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Cure Wounds 1 action Touch Instantaneous 1d8 VS
 Notes:A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Voice of Authority
Starting at 1st level, you can invoke the power of law to embolden an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack.

Features & Traits
Weaver's Tools
Chessboard and Pieces
Athena's Scroll of War Strategy
Fine clothes
Chain armor
Mace
Light Crossbow
20 arrows
Wooden Shield
Clergy's Backpack
Medication - 2 days
Food - 1 week
Rope

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 25, Platinum: 0 Money
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Spellcasting
Languages: Common, Elvish
Proficiencies: Weaver's Tools, Drums, Light armor, Medium armor, Heavy Armor, Shields, Simple Weapons

Languages & Proficiencies
I enjoy solitude as an opportunity to plan my victory.

Personality Traits
Order must be preserved at all costs.
Logic is the first priority, Victory is the second.

Ideals
Bonds exist purely for strategic reasons. I have formed countless connections within the Church in order to better our position in society as a community, as an army. Our loyalty is one that is earned and proven, bonds that are not so easily or hastily broken, and that is valuable to me.

Bonds
I often overestimate my opponents.
I must save all orphans.
I will often disregard human losses and emotion when it comes to planning.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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