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Catharina Bipedi Bapedi

5 Level (0/14000 XP for level-up) Unconventional Hunter Background Tabaxi Race / Species / Heritage - Alignment
Arcane Trickster
Level 5
Hit Dice: 5/5
1d8+3 Class 1

STR
16
+3
DEX
13
+1
CON
16
+3
INT
16
+3
WIS
7
-2
CHA
10
+0
43
Hit Points
+1
Initiative (DEX)
11
Armor Class (AC)
+3
Prof. Bonus
30/60/-/20
Speed (walk/run/fly)
11
Passive Perception
Spellcasting ...
+6 Attack mod
INT Ability
+3 Abi Mod
14 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+3 Strength
+4 Dexterity
+3 Constitution
+6 Intelligence
-2 Wisdom
+0 Charisma
saving throws
+7 Acrobatics DEX
-2 Animal Handling WIS
+3 Arcana INT
+6 Athletics STR
+0 Deception CHA
+3 History INT
-2 Insight WIS
+3 Intimidation CHA
+6 Investigation INT
skills
-2 Medicine WIS
+3 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+3 Religion INT
+1 Sleight of Hand DEX
+7 Stealth DEX
-2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Maul +6 STR 2d8+3 Crushing
 Heavy, Two-Handed
Short sword +6 STR 1d8+3 slashing
 Finesse, light
Shortbow +4 DEX 1d8+1 Piercing
 Range(80/320), two-handed
2 Dagger +6 STR 1d6+3
 Finesse, thrown(20/60), light
Attacks

Spell Book

Maul, 2 Daggers, Shortsword, Shortbow, thieves tools, leather armor, burglers tools,

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e PHB

Maul

Weapon

Common

Heavy, Two-Handed

Heavy
Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.

Two-Handed
This weapon requires two hands to use.

Type Damage Damage Range
Martial Melee 2d6 Bludgeoning 5 ft

Cost: 10gp
Weight: 10 lb

DnD 5e PHB

Dagger

Weapon

Common

Finesse, light, thrown

Finesse
When making an attack with a finesse weapon, you use your choice of Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Range
A weapon that can be used to make a ranged attack has a range shown in parenthesis after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Thrown
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.

Type Damage Damage Range
Simple Melee 1d4 Piercing 20/60 ft

Cost: 2gp
Weight: 1 lb

DnD 5e PHB

Dagger

Weapon

Common

Finesse, light, thrown

Finesse
When making an attack with a finesse weapon, you use your choice of Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Range
A weapon that can be used to make a ranged attack has a range shown in parenthesis after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Thrown
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.

Type Damage Damage Range
Simple Melee 1d4 Piercing 20/60 ft

Cost: 2gp
Weight: 1 lb

DnD 5e PHB

Shortsword

Weapon

Common

Finesse, light

Finesse
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Type Damage Damage Range
Martial Melee 1d6 Piercing 5 ft

Cost: 10gp
Weight: 2 lb

DnD 5e PHB

Shortbow

Weapon

Common

Ammunition, Two-Handed

Ammunition
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Range
A weapon that can be used to make a ranged attack has a range shown in parenthesis after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Two-Handed
This weapon requires two hands to use.

Type Damage Damage Range
Simple Ranged 1d6 Piercing 80/320 ft

Cost: 25gp
Weight: 2 lb

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Mirax.

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