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Jia Feng (Rampage)

10 Level (0/85000 XP for level-up) Corpo (Olympia) Background Human (Behemoth) Race / Species / Heritage CN Alignment
Paladin (Treachery)
Level 7
Hit Dice: 7/7
1d10+2 Class 1
Rogue (Assassin)
Level 3
Hit Dice: 3/3
1d8+2 Class 2

STR
13
+1
DEX
20
+5
CON
14
+2
INT
14
+2
WIS
14
+2
CHA
16
+3
116
Hit Points
+5
Initiative (DEX)
19
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
16
Passive Perception
+8 Expertise Bonus
+4 Proficiency Bonus
+1 Strength
+9 Dexterity
+2 Constitution
+6 Intelligence
+2 Wisdom
+3 Charisma
saving throws
+9 Acrobatics DEX
+2 Animal Handling WIS
+2 Arcana INT
+1 Athletics STR
+11 Deception CHA
+2 History INT
+2 Insight WIS
+7 Intimidation CHA
+2 Investigation INT
skills
+2 Medicine WIS
+2 Nature INT
+6 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+2 Religion INT
+9 Sleight of Hand DEX
+13 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Ability Scores


Str: 12 + 1 = 13
Dex: 15 + 1 + 1 (origin) + 1 (sub-origin) + 2 (asi 1) = 20
Con: 13 + 1 = 14
Int: 13 + 1 = 14
Wis: 13 + 1 = 14
Cha: 13 + 1 + 2 (asi 2) = 16


Implants
Mantis Blades:
The Mantis Blades implant replaces your forearms with a pair of retractable, razor-sharp blades that you have proficiency in, does D6 damage. This implant offers the following benefits:
Leap and Attack: As a bonus action, you can activate the Mantis Blades and propel yourself towards a target within a distance equal to either your Strength or Dexterity score (rounded up to the nearest 5 feet). Upon reaching the target, you can make a melee weapon attack against them.

Precision Strikes: The Mantis Blades grant you the finesse property, allowing you to use your Dexterity modifier instead of Strength for attack and damage rolls when wielding them.

Enhanced Acrobatics: The Mantis Blades enhance your agility and acrobatic prowess. You have advantage on Athletics checks related to jumping or climbing.

Echo Synapse:
An implant grants you the extraordinary ability to momentarily halt the flow of time, allowing you to prepare and strategize during combat. This implant provides you with the ability to activate a limited time stop effect. The Echo Synapse implant offers the following benefits:
Temporal Suspension: Once per long rest, you can activate the Echo Synapse implant to trigger a momentary time stop. When activated, time freezes for everyone except you, effectively granting you an extra round to plan and prepare.

Tactical Advantage: During the time stop, you can use your turn to take actions, move, and position yourself strategically without any time passing in the outside world.


Feats
Mobile
Alert

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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