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Zatyr Jarnora

2 Level (0/900 XP for level-up) Crimial Background Wood Elf Race / Species / Heritage Lawful / Evil Alignment
Fighter
Level 2
Hit Dice: 2/2
1d10+2 Class 1

STR
13
+1
DEX
17
+3
CON
15
+2
INT
8
-1
WIS
11
+0
CHA
12
+1
20
Hit Points
+3
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
35
Speed (walk/run/fly)
12
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+3 Dexterity
+4 Constitution
-2 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+3 Acrobatics DEX
+0 Animal Handling WIS
-1 Arcana INT
+3 Athletics STR
+3 Deception CHA
-1 History INT
+2 Insight WIS
+1 Intimidation CHA
-1 Investigation INT
skills
+0 Medicine WIS
-1 Nature INT
+2 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
-1 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longbow +5 DEX 1d8+3
 Heavy, Two-Handed, Range (150/600)
Rapier +5 DEX 1d8+3
 Finesse
Halberd +5 DEX 1d10+3
 Slashing
2d Wind +0 WIS 1d10
 + fighter level (Once than long or short)
Attacks
Fighting Style - Defense

Features & Traits
A cowbar, set of dark coomon clothes (hood), a pouch.
Leather, longbow, 20 arrows, Rapier, Halberd, Two Handaxes

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages - PID and Elvish
Proficiencies - Simple and martials weapons, gaming set, thieve's tools,

Languages & Proficiencies
I’m better at making enemies than friends, I am incredibly slow to trust, Fearless, Reckless, Greedy, Deceitful and loyal, Quick witted.

I’m better at making enemies than friends. I am incredibly slow to trust. I can stare down a hellhound without flinching. If you do me an injury, I will crush you, ruin your name and salt your fields.

A tavern brawl is a nice way to get to know a new city. I can't help but pocket loose coins and other trinkets I come across. Nothing rattles me; I have a lie for every occasion. I am no common criminal; I am a mastermind. I'll do nearly anything if it means I turn a profit.

Personality Traits
I don’t steal from others I work with.
We all do the work, so we all share the rewards. (Proportionate)
I never break a promise.
I will do whatever it to come off better (To get more power)
In life as in war, the stronger force wins
I respect people stronger than me

Ideals
Darkvision - See 60 feet
Fay Ancestry - Advantage on saving throws against being charmed, and magic can't put you to sleep.
Mask of the wind - Can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Second Wind - On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge - You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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