{"name":"Fire Shield","school":"evocation [fire or cold];","level":"sorcerer\/wizard 4","casting_time":"1 standard action","components":"V, S, M (phosphorus for the warm shield; a firefly or glowworm for the chill shield)","range":"Personal","other_range":"","targets":"You","area":"","duration":"1 round\/level (D)","saving_throw":"","spell_resistance":"Yes","effect":"","description":"This spell wreathes you in flame and causes damage to each\r\ncreature that attacks you in melee. The flames also protect you\r\nfrom either cold-based or fire-based attacks, depending on if\r\nyou choose cool or warm flames for your fire shield.\r\nAny creature striking you with its body or a handheld weapon\r\ndeals normal damage, but at the same time the attacker takes\r\n1d6 points of damage + 1 point per caster level (maximum +15).\r\nThis damage is either cold damage (if you choose a chill shield)\r\nor fire damage (if you choose a warm shield). If the attacker has\r\nspell resistance, it applies to this effect. Creatures wielding\r\nmelee weapons with reach are not subject to this damage if\r\nthey attack you.\r\nWhen casting this spell, you appear to immolate yourself, but\r\nthe flames are thin and wispy, increasing the light level within 10\r\nfeet by one step, up to normal light. The color of the flames is blue\r\nor green if the chill shield is cast, violet or red if the warm shield is\r\nemployed. The special powers of each version are as follows.\r\nChill Shield: The flames are cool to the touch. You take\r\nonly half damage from fire-based attacks. If such an attack\r\nallows a Reflex save for half damage, you take no damage on a\r\nsuccessful saving throw.\r\nWarm Shield: The flames are warm to the touch. You take only\r\nhalf damage from cold-based attacks. If such an attack allows a\r\nReflex save for half damage, you take no damage on a successful\r\nsaving throw.","tags":"#spell, evocation [fire or cold], sorcerer 4, wizard 4","isShared":"on","templateId":"34","blockId":"9956"}