{"player":"Garrett ","name":"Ulysses Saint-Devereaux","race":"Human","imageid":"","class_and_level":"Fighter|10","size":"M","age":"32","gender":"M","alignment":"LE","deity":"","homeland":"","domain":"","height":"7'1\"","weight":"355","hair_color":"Jet Black","eye_color":"Blue","xp":"","strength":"18","dexterity":"19","constitution":"15","intelligence":"12","wisdom":"10","charisma":"15","total_health":"93","hd":"","damage_reduction":"","spell_resistance":"","armor_ac_modifier":"9","shield_ac_modifier":"","dex_ac_modifier":"3","size_ac_modifier":"","natural_ac_modifier":"","deflection_ac_modifier":"","misc_ac_modifier":"3","fortitude_save_base":"7","fortitude_save_magic_modifier":"","fortitude_save_misc_modifier":"","temporary_fortitude_save_modifier":"","reflex_save_base":"3","reflex_save_magic_modifier":"","reflex_save_misc_modifier":"","temporary_reflex_save_modifier":"","will_save_base":"3","will_save_magic_modifier":"","will_save_misc_modifier":"","temporary_will_save_modifier":"","save_notes":"+3 Bonus on Will Saves vs Fear\r\n","base_attack_bonus":"10","initiative_dex_modifier":"3","initiative_modifier":"","cmb_bab_modifier":"10","cmb_str_modifier":"4","cmb_size_modifier":"","cmb_modifier":"2","cmd_bab_modifier":"10","cmd_str_modifier":"4","cmd_dex_modifier":"4","cmd_size_modifier":"","cmd_modifier":"10","weapon_table":"Primary #1 GreatSword of culling +2 |12|19-20|Slashing|5 foot|x2|2d6+12;\r\nPrimary #2 GreatSword of culling +2|7|19-20|Slashing|5 foot|x2|2d6+12;\r\n\r\nOffHand #1 (Greater)Vampiric GreatSword +2 |12|19-20|Slashing|5 foot|x2|2d6+12;\r\nOffHand #2 (Greater)Vampiric GreatSword +2|7|19-20|Slashing|5 foot|x2|2d6+12;\r\n\r\nVital strike Damage|-|-|-|-|-|2d6;\r\nImproved Vital strike Damage|-|-|-|-|-|4d6;","armor_table":"Moving Fortress|+9|Stoneplate|-6|35%|75 lbs","known_spells":"","spell_per_day":"","bonus_spells":"","spell_dc":"","spellbook_txt":"","spell_notes":"","speed_base":"","speed_armor":"","speed_fly":"","speed_swim":"","speed_climb":"","speed_burrow":"","acrobatics_att_modifier":"","acrobatics_rank":"","acrobatics_modifier":"-7","appraise_att_modifier":"","appraise_rank":"","appraise_modifier":"-7","bluff_cs":"1","bluff_att_modifier":"","bluff_rank":"10","bluff_modifier":"-7","climb_cs":"1","climb_att_modifier":"","climb_rank":"5","climb_modifier":"-7","craft_1_cs":"1","craft_1_name":"Int based craft","craft_1_att_modifier":"","craft_1_rank":"","craft_1_modifier":"-7","craft_2_cs":"1","craft_2_name":"Int based craft","craft_2_att_modifier":"","craft_2_rank":"","craft_2_modifier":"-7","craft_3_name":"","craft_3_att_modifier":"","craft_3_rank":"","craft_3_modifier":"-7","craft_4_name":"","craft_4_att_modifier":"","craft_4_rank":"","craft_4_modifier":"-7","craft_5_name":"","craft_5_att_modifier":"","craft_5_rank":"","craft_5_modifier":"-7","diplomacy_cs":"1","diplomacy_att_modifier":"","diplomacy_rank":"3","diplomacy_modifier":"-7","disable_device_att_modifier":"","disable_device_rank":"","disable_device_modifier":"-7","disguise_att_modifier":"","disguise_rank":"","disguise_modifier":"-7","escape_artist_att_modifier":"","escape_artist_rank":"","escape_artist_modifier":"-7","fly_att_modifier":"","fly_rank":"","fly_modifier":"-7","handle_animal_cs":"1","handle_animal_att_modifier":"","handle_animal_rank":"3","handle_animal_modifier":"-7","heal_att_modifier":"","heal_rank":"","heal_modifier":"-7","intimidate_cs":"1","intimidate_att_modifier":"","intimidate_rank":"10","intimidate_modifier":"-7","know_1_att_modifier":"","know_1_rank":"","know_1_modifier":"-7","know_2_cs":"1","know_2_att_modifier":"","know_2_rank":"","know_2_modifier":"-7","know_3_cs":"1","know_3_att_modifier":"","know_3_rank":"","know_3_modifier":"-7","know_4_att_modifier":"","know_4_rank":"","know_4_modifier":"-7","know_5_att_modifier":"","know_5_rank":"","know_5_modifier":"-7","know_6_att_modifier":"","know_6_rank":"","know_6_modifier":"-7","know_7_att_modifier":"","know_7_rank":"","know_7_modifier":"-7","know_8_att_modifier":"","know_8_rank":"","know_8_modifier":"-7","know_9_att_modifier":"","know_9_rank":"","know_9_modifier":"-7","know_10_att_modifier":"","know_10_rank":"","know_10_modifier":"-7","linguistics_att_modifier":"","linguistics_rank":"","linguistics_modifier":"-7","perception_att_modifier":"","perception_rank":"5","perception_modifier":"-7","perform_1_name":"","perform_1_att_modifier":"","perform_1_rank":"","perform_1_modifier":"-7","perform_2_name":"","perform_2_att_modifier":"","perform_2_rank":"","perform_2_modifier":"-7","perform_3_name":"","perform_3_att_modifier":"","perform_3_rank":"","perform_3_modifier":"-7","perform_4_name":"","perform_4_att_modifier":"","perform_4_rank":"","perform_4_modifier":"-7","perform_5_name":"","perform_5_att_modifier":"","perform_5_rank":"","perform_5_modifier":"-7","prof_1_cs":"1","prof_1_name":"Soldier","prof_1_att_modifier":"","prof_1_rank":"3","prof_1_modifier":"-7","prof_2_cs":"1","prof_2_name":"????","prof_2_att_modifier":"","prof_2_rank":"","prof_2_modifier":"-7","prof_3_name":"","prof_3_att_modifier":"","prof_3_rank":"","prof_3_modifier":"-7","prof_4_name":"","prof_4_att_modifier":"","prof_4_rank":"","prof_4_modifier":"-7","prof_5_name":"","prof_5_att_modifier":"","prof_5_rank":"","prof_5_modifier":"-7","ride_cs":"1","ride_att_modifier":"","ride_rank":"","ride_modifier":"-7","sense_motive_cs":"1","sense_motive_att_modifier":"","sense_motive_rank":"","sense_motive_modifier":"-7","sleight_of_hand_att_modifier":"","sleight_of_hand_rank":"","sleight_of_hand_modifier":"-7","spellcraft_att_modifier":"","spellcraft_rank":"","spellcraft_modifier":"-7","stealth_att_modifier":"","stealth_rank":"","stealth_modifier":"-7","survival_cs":"1","survival_att_modifier":"","survival_rank":"","survival_modifier":"-7","swim_cs":"1","swim_att_modifier":"","swim_rank":"","swim_modifier":"-7","use_magic_device_att_modifier":"","use_magic_device_rank":"","use_magic_device_modifier":"-7","skill_notes":"","feats":"1.Monkey Grip\r\n*.Benefit\r\nUse a 2-Hand Weapon 1 Handed with a -2 Penalty \r\n\r\n2.Two-Weapon Fighting (Combat)\r\n*Prerequisites: Dex 15.\r\n\r\nBenefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.\r\n\r\nNormal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a \u20136 penalty with your regular attack or attacks with your primary hand and a \u201310 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.\r\n\r\n2.Improved Two-Weapon Fighting (Combat)\r\n*Benefit: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a \u20135 penalty.\r\n\r\nNormal: Without this feat, you can only get a single extra attack with an off-hand weapon.\r\n\r\n3.Double Slice (Combat)\r\n*Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon.\r\n\r\nNormal: You normally add only half of your Strength modifier to damage rolls made with a weapon wielded in your off-hand.\r\n\r\n4.Two-Weapon Rend (Combat)\r\n*Prerequisites: Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.\r\n\r\nBenefit: If you hit an opponent with both your primary hand and your off-hand weapon, you deal an additional 1d10 points of damage plus 1-1\/2 times your Strength modifier. You can only deal this additional damage once each round.\r\n\r\n5.Vital strike \r\n*Prerequisites: Base attack bonus +6.\r\n\r\nBenefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.\r\n\r\n6.Improved Vital strike \r\n*Prerequisites: Vital Strike, base attack bonus +11.\r\n\r\nBenefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.\r\n\r\n7.Weapon Specialization (Combat)\r\n*Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.\r\n\r\nBenefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.\r\n\r\nSpecial: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.\r\n\r\n8.Weapon Focus\r\n*Prerequisites: Proficiency with selected weapon, base attack bonus +1.\r\n\r\nBenefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.\r\n\r\nSpecial: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.\r\n\r\n9.Greater Weapon Focus\r\n*Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, base attack bonus +1, 8th-level fighter.\r\n\r\nBenefit: You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus.\r\n\r\nSpecial: You can gain Greater Weapon Focus multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.\r\n","special_abilities":"Weapon Training lvl- 5 - GreatSword +2 currently\r\nWeapon Training lvl- 9 - +1 currently","traits":"","languages":"","arms_and_equipment_txt":"Full plate w\/ Titanic\r\nTitanic\r\nDescription\r\nA suit of armor with the titanic ability is almost comically oversized, though the effect is superficial and the interior fits a creature normally, with no adjustments necessary. A creature wearing titanic armor is considered one size category larger for the purpose of using or being affected by special attacks that depend on size, such as swallow whole and trample. Once per day on command, the wearer can increase her size as if using enlarge person (even if the wearer is not humanoid) for 1 minute. In addition, once per minute as a free action the wearer can add the armor\u2019s enhancement bonus to a single Strength check or combat maneuver check, or to her CMD against a single combat maneuver. Because of its great bulk, the armor check penalty of titanic armor is increased by an amount equal to its enhancement bonus.\r\n\r\n(Greater)Vampiric GreatSword \r\nVampiric, Greater\r\n+2 bonus\r\nDescription\r\nThis special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. A wielder can be attuned to only one vampiric or greater vampiric weapon at a time. (Recover up to 10 HP per hit only once per round) (Max recovery 50HP per day at LvL 10)\r\n\r\nWeapon Tattoo #1 Stores (Primary Arm)\r\nGreatSword of culling\r\nWeapon Tattoo #2 Stores (OffHand Arm)\r\n(Greater)Vampiric GreatSword\r\nWeapon Tattoo\r\n*Description\r\nThis tattoo can store one weapon, sized for the bearer of the tattoo. When no weapon is stored, the tattoo takes the form of an empty sword sheath. When a weapon is stored within the tattoo, it takes the form of the weapon so stored. Storing a weapon in the tattoo is a full-round action, but removing a weapon from the tattoo is only a swift action. This tattoo can only be put on one of the bearer\u2019s arms (preventing the other arm from receiving another tattoo), and the weapon automatically appears in the hand of the arm it is tattooed upon. If that hand is not free, the weapon cannot be summoned. If the bearer is tightly constrained in an area too small for the weapon to appear without damaging something, the weapon cannot be summoned. If the tattoo is destroyed while a weapon is in it, the weapon falls to the ground in a random space adjacent to the bearer of the tattoo.\r\n","class_features_txt":"Fighter\r\n\r\nClass Features\r\nLevel\tBase Attack Bonus\tFort Save\tRef Save\tWill Save\tSpecial\r\n1st\t+1\t+2\t+0\t+0\tBonus feat\r\n2nd\t+2\t+3\t+0\t+0\tBonus feat, bravery +1\r\n3rd\t+3\t+3\t+1\t+1\tArmor training 1\r\n4th\t+4\t+4\t+1\t+1\tBonus feat\r\n5th\t+5\t+4\t+1\t+1\tWeapon training 1\r\n6th\t+6\/+1\t+5\t+2\t+2\tBonus feat, bravery +2\r\n7th\t+7\/+2\t+5\t+2\t+2\tArmor training 2\r\n8th\t+8\/+3\t+6\t+2\t+2\tBonus feat\r\n9th\t+9\/+4\t+6\t+3\t+3\tWeapon training 2\r\n10th\t+10\/+5\t+7\t+3\t+3\tBonus feat, bravery +3\r\n11th\t+11\/+6\/+1\t+7\t+3\t+3\tArmor training 3\r\n12th\t+12\/+7\/+2\t+8\t+4\t+4\tBonus feat\r\n13th\t+13\/+8\/+3\t+8\t+4\t+4\tWeapon training 3\r\n14th\t+14\/+9\/+4\t+9\t+4\t+4\tBonus feat, bravery +4\r\n15th\t+15\/+10\/+5\t+9\t+5\t+5\tArmor training 4\r\n16th\t+16\/+11\/+6\/+1\t+10\t+5\t+5\tBonus feat\r\n17th\t+17\/+12\/+7\/+2\t+10\t+5\t+5\tWeapon training 4\r\n18th\t+18\/+13\/+8\/+3\t+11\t+6\t+6\tBonus feat, bravery +5\r\n19th\t+19\/+14\/+9\/+4\t+11\t+6\t+6\tArmor mastery\r\n20th\t+20\/+15\/+10\/+5\t+12\t+6\t+6\tBonus feat, weapon mastery\r\n\r\nWeapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).\r\n\r\nBonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called \u201cfighter bonus feats.\u201d\r\n\r\nUpon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.\r\n\r\nBravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.\r\n\r\nArmor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum \u20134 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.\r\n\r\nIn addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.\r\n\r\nWeapon Training (Ex): Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.\r\n\r\nEvery four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.\r\n\r\nA fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.\r\n\r\nWeapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups):\r\n\r\nNote from Nethys: A consolidated list of fighter weapon groups is provided here.","creatures_and_mounts_txt":"","possessions_and_property_txt":"","retinue_txt":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","tags":"","templateId":"947","blockId":"984655","world":"","isShared":"on"}