{"name":"Turn Undead","prerequisite":"Channel Positive Energy class feature","short_description":"Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.","benefit":"[left]You can, as a standard action, use one of your uses of Channel Positive Energy to cause all undead within 30 feet of you to flee, as if panicked.[\/left]\r\n\r\n[left]Undead receive a [b]Will save[\/b] to negate the effect.[br]\r\nThe DC for this Will save is equal to [u]10 + 1\/2 your cleric level + your Charisma modifier[\/u].[\/left]\r\n\r\n[left]Undead that fail their save flee for 1 minute (equal to 10 combat rounds of 6 seconds each). Intelligent undead receive a new saving throw each round to end the effect.[\/left]\r\n\r\n[left]If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures).[\/left]\r\n\r\n[left]__[\/left]\r\n[left]Adapted for readability from: [u][i]Pathfinder RPG Core Rulebook[\/i][\/u]. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.[\/left]","normal":"","special":"","tags":"pathfinder 1e,cleric,paladin,good,srd,feat,paizo","templateId":"1191","blockId":"974219","world":"35599169-b28d-4814-89ec-204da9d8094b","folder":"","isShared":"on"}