{"name":"Haste ","school":"transmutation;","level":"bard 3, sorcerer\/wizard 3","casting_time":"1 standard action","components":"V, S, M (a shaving of licorice root)","range":"Close","other_range":"","targets":"one creature\/level, no two of which can be more than 30 ft. apart","area":"","duration":"1 round\/level ","saving_throw":"Fortitude negates (harmless);","spell_resistance":"Yes","effect":"","description":"The transmuted creatures move and act more quickly than\r\nnormal. This extra speed has several effects.\r\nWhen making a full attack action, a hasted creature may make\r\none extra attack with one natural or manufactured weapon. The\r\nattack is made using the creature\u2019s full base attack bonus, plus any\r\nmodifiers appropriate to the situation. (This effect is not cumulative\r\nwith similar effects, such as that provided by a speed weapon, nor\r\ndoes it actually grant an extra action, so you can\u2019t use it to cast a\r\nsecond spell or otherwise take an extra action in the round.)\r\nA hasted creature gains a +1 bonus on attack rolls and a +1 dodge\r\nbonus to AC and Reflex saves. Any condition that makes you lose\r\nyour Dexterity bonus to Armor Class (if any) also makes you lose\r\ndodge bonuses.\r\nAll of the hasted creature\u2019s modes of movement (including land\r\nmovement, burrow, climb, fly, and swim) increase by 30 feet, to a\r\nmaximum of twice the subject\u2019s normal speed using that form of\r\nmovement. This increase counts as an enhancement bonus, and\r\nit affects the creature\u2019s jumping distance as normal for increased\r\nspeed. Multiple haste effects don\u2019t stack. Haste dispels and\r\ncounters slow.","tags":"#spell, transmutation, bard 3, sorcerer 3, wizard 3","isShared":"on","templateId":"34","blockId":"9697"}