{"name":"Fireball","school":"evocation [fire];","level":"sorcerer\/wizard 3","casting_time":"1 standard action","components":"V, S, M (a ball of bat guano and sulfur)","range":"Long","other_range":"","targets":"","area":"20-ft.-radius spread","duration":"instantaneous","saving_throw":"Reflex half","spell_resistance":"Yes","effect":"","description":"A fireball spell generates a searing explosion of flame that\r\ndetonates with a low roar and deals 1d6 points of fire damage per\r\ncaster level (maximum 10d6) to every creature within the area.\r\nUnattended objects also take this damage. The explosion creates\r\nalmost no pressure.\r\nYou point your finger and determine the range (distance and\r\nheight) at which the fireball is to burst. A glowing, pea-sized bead\r\nstreaks from the pointing digit and, unless it impacts upon a\r\nmaterial body or solid barrier prior to attaining the prescribed\r\nrange, blossoms into the fireball at that point. An early impact\r\nresults in an early detonation. If you attempt to send the bead\r\nthrough a narrow passage, such as through an arrow slit, you\r\nmust \u201chit\u201d the opening with a ranged touch attack, or else the\r\nbead strikes the barrier and detonates prematurely.\r\nThe fireball sets fire to combustibles and damages objects\r\nin the area. It can melt metals with low melting points, such as\r\nlead, gold, copper, silver, and bronze. If the damage caused to an\r\ninterposing barrier shatters or breaks through it, the fireball may\r\ncontinue beyond the barrier if the area permits; otherwise it stops\r\nat the barrier just as any other spell effect does","tags":"#spell, evocation [fire], sorcerer 3, wizard 3","isShared":"on","templateId":"34","blockId":"9687"}