{"name":"Spiritual Weapon","school":"evocation [force];","level":"cleric 2","casting_time":"1 standard action","components":"V, S, DF","range":"Medium","other_range":"","targets":"","area":"","duration":"1 round\/level (D)","saving_throw":"none","spell_resistance":"Yes","effect":"magic weapon of force","description":"A weapon made of force appears and attacks foes at a distance,\r\nas you direct it, dealing 1d8 force damage per hit, + 1 point per\r\nthree caster levels (maximum +5 at 15th level). The weapon takes\r\nthe shape of a weapon favored by your deity or a weapon with\r\nsome spiritual significance or symbolism to you (see below)\r\nand has the same threat range and critical multipliers as a real\r\nweapon of its form. It strikes the opponent you designate,\r\nstarting with one attack in the round the spell is cast and\r\ncontinuing each round thereafter on your turn. It uses your base\r\nattack bonus (possibly allowing it multiple attacks per round\r\nin subsequent rounds) plus your Wisdom modifier as its attack\r\nbonus. It strikes as a spell, not as a weapon, so for example, it\r\ncan damage creatures that have damage reduction. As a force\r\neffect, it can strike incorporeal creatures without the reduction\r\nin damage associated with incorporeality. The weapon always\r\nstrikes from your direction. It does not get a flanking bonus or\r\nhelp a combatant get one. Your feats or combat actions do not\r\naffect the weapon. If the weapon goes beyond the spell range,\r\nif it goes out of your sight, or if you are not directing it, the\r\nweapon returns to you and hovers.\r\nEach round after the first, you can use a move action to redirect\r\nthe weapon to a new target. If you do not, the weapon continues to\r\nattack the previous round\u2019s target. On any round that the weapon\r\nswitches targets, it gets one attack. Subsequent rounds of attacking\r\nthat target allow the weapon to make multiple attacks if your base\r\nattack bonus would allow it to. Even if the spiritual weapon is a\r\nranged weapon, use the spell\u2019s range, not the weapon\u2019s normal\r\nrange increment, and switching targets still is a move action.\r\nA spiritual weapon cannot be attacked or harmed by physical\r\nattacks, but dispel magic, disintegrate, a sphere of annihilation, or a\r\nrod of cancellation affects it. A spiritual weapon\u2019s AC against touch\r\nattacks is 12 (10 + size bonus for Tiny object).\r\nIf an attacked creature has spell resistance, you make a caster\r\nlevel check (1d20 + caster level) against that spell resistance the first\r\ntime the spiritual weapon strikes it. If the weapon is successfully\r\nresisted, the spell is dispelled. If not, the weapon has its normal full\r\neffect on that creature for the duration of the spell.\r\nThe weapon that you get is often a force replica of your deity\u2019s\r\nown personal weapon. A cleric without a deity gets a weapon\r\nbased on his alignment. A neutral cleric without a deity can create\r\na spiritual weapon of any alignment, provided he is acting at least\r\ngenerally in accord with that alignment at the time. The weapons\r\nassociated with each alignment are as follows: chaos (battleaxe), evil\r\n(light flail), good (warhammer), law (longsword).","tags":"#spell, evocation [force], cleric 2","isShared":"on","templateId":"34","blockId":"9683"}