{"name":"Temnane","cr":"CR 5","class":"Witch 8","alignment":"NE","size":"M","type":"Humanoid","subtype":"Human","initiative":"+11","senses":"","short_description":"","ac":"20, touch 16, flat-footed 17 (+4 armor, +3 dexterity, +3 deflection)","hp":"48","hd":"8d6+16","hit_points_modifier":"","fortitude":"+6","reflex":"+7","will":"+11","save_modifiers":"","defensive_abilities":"","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"30 ft.","space":"5 ft.","reach":"5 ft.","melee":"","ranged":"","special_attacks":"","spelllike_abilities":"Witch Spells Known:\r\n1st: (5) Ventriloquism, Mage Armor, Obscuring Mist, Ear-Piercing Scream, Frostbite, Reduce Person\r\n2nd: (4) Silence, Web, Hold Person, Glitterdust, Blindness\/Deafness, Suggestion\r\n3rd: (4) Haste, Sleet Storm, Dispel Magic, Clairvoyance\/Clairaudience, Ray of Exhaustion, Bestow Curse\r\n4th: (3) Threefold Aspect, Summon Monster IV, Black Tentacles, Enervation, Persistent Suggestion","ability_scores":"Str 8, Dex 17, Con 14, Int 22, Wis 16, Cha 12","base_attack":"+4","cmb":"+7","cmd":"16","feats":"(5) Accursed Hex, Improved Familiar, Improved Initiative, Ability Focus (Slumber Hex), Persistent Spell","skills":"Fly +15, Heal +15, Intimidate +13, Knowledge (arcana) +18, Knowledge (history) +18, Knowledge (nature) +18, Knowledge (planes) +18, Spellcraft +18, and Use Magic Device +13.","racial_modifiers":"","languages":"Common, Infernal, Celestial, Elven, Dwarven, Aklo","sq":"Cantrips, Familiar (Consular Imp), Patron (Time), Hex (Fortune, Cackle, Flight, Slumber, Scar)","image":"","environment":"","organization":"","treasure":"","physical_description":"","description":"The familiars are all broken so I gave her Imp the same familiar bonus as a Compsognathus or Greensting Scorpion (+4 initiative). He spends most of his time shape-shifted into the form of a Raven. He can communicate telepathically within 50 feet as well, and also Commune with the lower planes to offer guidance to his master. \r\n\r\nBefore combat ideally, Semnane will haste her party. This is particularly important for Alabaster. \r\n\r\nThen she will set to work debuffing. Her slumber hex (DC 22) can put down martial classes effectively. If the enemy is grouped up and appears to be largely melee, Black Tentacles is a good one. Enervation and Ray of Exhaustion for casters and dex builds. \r\n\r\nOn defense, Sleet Storm or Obscuring Mist can protect against ranged attacks and the Flight Hex will effectively allow her to avoid melee attackers. \r\n\r\nIf she gets a chance before combat, she may use Reduce Person on herself or Wand of Enlarge Person on a friend. ","tags":"evil, human, witch, tyrosian infiltrators","isShared":"on","templateId":"1198","blockId":"949685","world":"d3fae051-309b-46fb-94e2-18cd0927a6d6","folder":""}